[quote=“Binky, post:7, topic:4996”]I’d say it’s best to go with light, normal and heavy fighting styles as the maximum complication. Any more and you risk confusion (and a hell of a task in any sort of balance), especially considering the vast array of weapons.
For my RL there are just normal attacks and ‘light’ attacks (which deal less damage but give a boost to accuracy) if you hold down ctrl when attacking, and this works well. It adds some tactical aspects to weapon fighting, but it does so without add tons of complexity.[/quote]
We already have a martial arts style system though. It’s a bit weird to only have it for unarmed attacks, but not allow any of that complexity and variety for situations involving weapons.