Two more ideas to organize and reduce clutter in the game menus.
- Instead of listing every single object like so:
D Bone
i Bone
S Bone
o Bone
r Bone?
G Bone!
a bone
N BONE
I Bone…
z Bone…
e Bone!!
d Bone again
Organize it like so:
A Bone x 20
Players will pick up X amount by inputting how many they want before selecting what then want; just like dropping X amount from the inventory screen. This applies to things: on the ground, in a vehicle’s compartment, drawers!, counters, and more!
- The crafting menu again! Whenever I craft something I’m always being attacked by a barrage of small menus… example when I baked a Johnnycake I get 3 menus:
Menu 1
1 Cooking oil
2 Tallow
Menu 2
1 Flour
2 Cornmeal
Menu 3
1 Hotplate
2 Integrated Toolset
So instead of that how about this?
Menu
- Hotplate
- Integrated Toolset
The player would use the arrow/num pad keys to control this menu. Items selected with have the + next to it like so:
Menu
When the items required to craft the recipe are selected the game will automatically craft it. Also the player should able to press “-” in the select items menu to craft the last crafted item the same way. So basically this removes the menu the second time a player crafts an item. Just double tap “-” to craft faster.
I really hope these are useful and they get implemented into the game. Anyways thanks for reading.