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Foodstuffs Expansion
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59
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December 7, 2013
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New zomb type: symbiotic zombie
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29
|
December 6, 2013
|
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The tutorial is not at all user-friendly for newbies
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12
|
December 6, 2013
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|
Throwing rocks and others at mines to clear them off
|
34
|
December 6, 2013
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Is there any way to change the message that's displayed when you use an item?
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4
|
December 6, 2013
|
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Expanded Lava Spawns
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15
|
December 6, 2013
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Use Wolf Pack AI coding for AI faction coding
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1
|
December 6, 2013
|
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Zero skill level should mean that I know nothing about it
|
49
|
December 5, 2013
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Uncap the maximum initial points and trait points in the debug menu
|
2
|
December 5, 2013
|
|
Some new jewelery
|
3
|
December 5, 2013
|
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Collectibles
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29
|
December 4, 2013
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[Crafting] Custom Names/Descriptions
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6
|
December 4, 2013
|
|
Some CBM and item ideas
|
8
|
December 4, 2013
|
|
Unique versions of weapons ala Fallout?
|
11
|
December 3, 2013
|
|
Pipe = Too stronk?
|
9
|
December 3, 2013
|
|
Stop Going Commando (Suggestion: Give Professions Underwear)
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8
|
December 3, 2013
|
|
Debug command: build custom vehicle
|
5
|
December 3, 2013
|
|
Attaching funnels to vehicles
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4
|
December 2, 2013
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|
Loot options
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3
|
December 2, 2013
|
|
Shotgun burst fire &/or buffing
|
20
|
December 2, 2013
|
|
Moar lore!
|
9
|
December 1, 2013
|
|
MOVED: The Wiki Thread
|
1
|
December 1, 2013
|
|
City size 0, item spawn rate 0.0, please! :D
|
5
|
December 1, 2013
|
|
Computerized cataclysm
|
10
|
December 1, 2013
|
|
Allow Us to Play as The Zombies, Add Illness, Metagame features
|
13
|
December 1, 2013
|
|
New vehicle interaction menu
|
38
|
November 30, 2013
|
|
Rapier as a special weapon?
|
12
|
November 30, 2013
|
|
Ecosystems (factional implications)
|
2
|
November 30, 2013
|
|
Change cooking skill
|
24
|
November 30, 2013
|
|
Different city generation themes
|
3
|
November 29, 2013
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