[quote=“Kevin Granade, post:6, topic:6495”]Some amount of doors have peepholes built in, so for that it’d be a matter of deciding which ones do and allowing that in a similar way to interacting with closed curtains (via an iexamine method).
Adding an endoscope to the game sounds like a cool idea too, as does a slime mutation that allows the same thing to happen.
For implementer reference, what you want is the function game::peek(x, y)[/quote]
How bout in houses? not on the front door but in the doors inside?