looks pretty nice, not sure exactly how it meshes with other in progress ideas for encumberment changes, however it is waaaay better than the old as far as I can tell
The only thing it changes encumbrance-wise is that we assign a “layer” to each type of clothing (we’ve already kind of done this with “tight” clothes). Clothes on the same layer and body part would have the stacking penalty we have now, clothes on different layers wouldn’t interfere with each other.
A rough cut at the layers:
Under - Underwear, liners, tshirts, swimsuits. Basically anything intended to be worn under regular clothes.
Default - everything that doesn’t fall into another category. (this would be the majority of clothes)
Over - Things intended to be worn over other clothes, like coats, armor, cloaks, etc.
Belted - Things strapped over clothes like belts, backpacks, holsters.
It’s pretty readable and a change like this sounds like a good idea given Kevin’s explanation of the new system (which looks like an improvement to me).
I’m not sure I understand the UI correctly, but if it works like I think it does, I’d suggest using color coded > marks instead of blank spaces for the various levels, to make it easier to identify the layer at a glance. Like:
[b]
Aside from the ghastly font, i like Illi’s new GUI better than the current one.
Also i never understood why we needed the master list of worn clothing on the left, while we have a more easily readable and categorized list on the right.
Adrian, yeah, same thing for me: that’s just wrong to change the order at left and look for results at right.
Aluminumfoil, I think the displaying of the ‘>’ marks all time can be annoying and can affect readability of clothing names, but color coding of the layers is a nice idea.
Fancy items (like jewelry) have no effect on conversations and no effect at all unless you have the Stylish perk, in which case they grant a +1 bonus to morale per item worn. The wiki indicates that some things are +2, but I haven’t seen them yet. The Stylish morale bonus is capped at 20, so by my estimation, BA is wearing three or four items that aren’t giving him any bonuses.
Slotless things can be presented in a separate group (“Other” or something like that).
Another way (probably kind of difficult for understanding by user and more complex than previous option) is to put special field in the JSON definition of the items
<num_before_enc>
and assign the default value of this to 1. It represents the number of items which you can wear without increasing of encumbrance, so for rain coat it’s 1 for sure, but 2 or 3 for tank top, and 5 or even 10 for the rings.
Example of the usage for this <num_before_enc number>:
CASE 1:
Char wears the following items on his hands:
One more thing for discussion: these changes of encumbrance system allow you to avoid the excessive encumbrance easily, so maybe we need to increase penalties for each point of encumbrance?
(Sorry for double-posting but I want to separate these two messages).