Lol. I don’t know where this thread was last time, but if you bumped it…
But the thing is, he is treating bookworm and music addict traits as addictions, there is no such thing as being addicted to reading books or listening to music, especially for this game where the main reason/goal for the character is to survive even if the character have a very rare case with these addictions, I don't think it matters at all in the apocalypse.
They are psychological addictions and they are exist, although usually are not considered as addictions. They are pretty similar to game addiction, internet addiction, etc.
It's pretty hard to say when it's an addiction or something else. But it still doesn't change the fact any of these activites may become an addiction if you spend all you time reading to books or listening to music and you feel terrible becuase of having that stopped. Something like that.
Anyway, i don’t think everything i wrote in OP post should be taken seriously. It’s just some ideas to think about.
But let me comment something:
1. Crossdresser. Gives a little morale bonus (upto +5) when you worn some opposite sex clothes. (2)
2. Accurate crossdresser. Gives upto +15 morale bonus when worn PROPER things (tastes are generated randomly) and upto -10 for improper ones. (2)
You introduce tons of different kinds of clothing in game (tentacle stockings. REALLY?), while not so many are used since they are useless and only for looks. These traits can make them a little more useful or even more useful.
3. Electrophile. Gives upto +45 for being electrocuted, lesser pain. Too high currents will negate all the bonuses. Also, gives light stimulant effect when enough current is applied. (4). Belongs to slime-chain.
Just for laughs. It's one more kind of masochism and i could write about acid, blows, anything.
4. Bookworm. Higher reading speed, but it's an addiction, so, you have to read any books, otherwise you get morale penalty. (-3)
5. Music addict. Wants to listen to music all day and all night. Higher morale bonus (almost twice) from reading to music, but an addiction too (2)
It's serious.
6. Dumb. Extremely changelling trait. Player can't craft things higher than second level, less level ones usually are made damaged for some level. Attack miss rate is higher, may stumble about things of higher, than 300 movement points. (-7)
It's serious too. Sometimes, illiterate is not enough. We need to go deeper.
7. Hikikomori. One more trait. Staying outside seriously harm morale, social interactions are very ineffecient. (-3)
For laughs. But, i think that would be a good idea.
8. Mental instability. Depending from morale there may be next effects:
<20: Occasional schizopheria effects, random good and bad effects (adrenaline spike out from nowhere, meth comedown, and so on).
<0: as <20, but more chance. May fire or randomly smash things at or even use lighter on his own.
<30: Thoughts about suicide, constant hallucinations. Very rarery morale can suddenly raise upto +500 for 15 minutes.
<60: Self-harm actions, very low speed, may activate explosives inside the inventory.
<80: Suicide if possible.
(-5)
Pretty serious. I want more insanity in cataclysm. That's post-apocaliptic world, after all.
9. Necrophile. No comments. (3).
Any explanation?