You know, carrying that artifact sword/quarterstaff in really messing up your volume in your pack. Why not make something to hold it?
TL;DR: I want something to carry the blunt/rather large weapons (quarterstaff and it’s variants, sledgehammer, fire axe, others-I-don’t care to mention) and make artifact weapons sheath-able (Such as the sword…).
Mind that not all DURABLE_MELEE items are weapons, or weapon-shaped. The tag name is probably somewhat misleading, but it simply serves to apply a multiplier to the weapon’s damage resistance when used as a melee weapon.
I suggested a method of modifying melee weapons and guns with holsters and scabbards in another recent thread in this forum if you want to read it. Seems relevant. However, it seems like it needs some clarification on what makes up the right weapon type for the gun. Obviously, pistols would be easy enough, they are already pretty well-defined and relatively universal in size. However, it seems like knives, swords, clubs, and the like need tags to define their shape with regard to these modifications. Large club-like items would need a sling like THIS fellow.