Blueprints
|
|
2
|
411
|
June 16, 2015
|
Cyborg Threshold
|
|
22
|
482
|
June 16, 2015
|
Chem/med recipes
|
|
3
|
205
|
June 16, 2015
|
Pain causing death / passing out? Also adrenaline should be more useful
|
|
2
|
653
|
June 15, 2015
|
Digging for rocks
|
|
22
|
1897
|
June 15, 2015
|
Cold Blooded Rebalance
|
|
5
|
210
|
June 15, 2015
|
Is there any light source are available on the construct menu right now?
|
|
16
|
160
|
June 14, 2015
|
-
|
|
0
|
164
|
June 12, 2015
|
Question for linguists
|
|
2
|
174
|
June 11, 2015
|
Make labs rarer, deeper, more difficult and rewarding
|
|
17
|
252
|
June 11, 2015
|
Acetylene torch refuel
|
|
4
|
2186
|
June 9, 2015
|
Suggestion about the "Action menu"
|
|
7
|
232
|
June 8, 2015
|
Natural Deterioration of cities
|
|
9
|
166
|
June 8, 2015
|
Inventory - look from the Zomboid project side
|
|
1
|
286
|
June 8, 2015
|
Alternate power generation methods
|
|
4
|
206
|
June 7, 2015
|
An idea to make construction easier
|
|
5
|
241
|
June 7, 2015
|
Recover Liquid on Ground
|
|
11
|
2894
|
June 6, 2015
|
Different properties when 'Fitted'?; & The Ben Hogan, an Awesome Hat
|
|
4
|
241
|
June 6, 2015
|
Suggestion - Crafting Overhaul - Project system
|
|
5
|
212
|
June 5, 2015
|
More zombie types in mansions
|
|
8
|
173
|
June 5, 2015
|
Trait idea: Pyromaniac
|
|
1
|
195
|
June 4, 2015
|
Is different tool requirements for vehicle part removal possible?
|
|
2
|
249
|
June 4, 2015
|
Street signs and such
|
|
8
|
221
|
June 3, 2015
|
Plant mutation idea thing
|
|
5
|
217
|
June 3, 2015
|
Just wonder why there's no minigun on this game right now
|
|
7
|
398
|
June 3, 2015
|
Voice modulator faulty cybernetic
|
|
0
|
252
|
June 3, 2015
|
Whistling/Making noise to attract attention
|
|
2
|
197
|
June 3, 2015
|
A list of things, mainly crafting recipes
|
|
7
|
457
|
June 2, 2015
|
Idea: Nerf reinforced armor. Nerf high-level armor
|
|
15
|
309
|
June 2, 2015
|
We need to show how exactly affect about stimulant and tranquilizer
|
|
0
|
154
|
June 2, 2015
|