Update
After taking all the posts in mind here’s the plan, keep in mind numbers will probably change.
I’ll start coding the pre-cyborg stuff.
-After 10 CBMs you will occasionally hear static noises, every additional CBM adding to this probability.
-After minimum 15 CBMs you will occasionally imagine things or people talk to you or react in ways that affect your morale. (Cyberpsychosis) This is the CBMs interferring with your brain.
-After 20 CBMs there’s a chance instead of the static noise you will get a clear signal with coordinates.
The mission and generation tweaks are going to take awhile, I haven’t touched that stuff yet.
Then, starting Cyborg perks
-Behavioural Chip
This makes robots neutral to you and npcs hostile. You get morale penality for destroying those but you can
kill meatbags at will.
-Cybernetic Core
Many internal organs were replaced by their cybernetic counterparts.
As long as you have power you do not need to eat or drink but if you ever run out
your organs will start failing causing damage and soon enough death.
This disables hyperbolic interchange.
-Modular Being
You can install and remove CBMs without any chance to fail.
The post thresh progression is to find special CBMs that replace
your entire limb giving various bonuses with some drawbacks but cannot be installed if you haven’t breached.
Goal with this is to bring it on par with the mutations.
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Hi everyone, I’ve been thinking about working on this.
Basically once you had enough CBMs installed (rare ones counting more while broken ones not counting).
You’d get a dream about a factory untouched by the hand of man and remember it’s location upon waking. (Mission)
Then arriving at the factory you’d have parts of a cyborg power back on and give you the details about the factory.
It’s overrun by invaders (not sure about which one would make a nice fit) and its lost power.
You’d have to repair the generator, hack a console to bring power up.
At that points robots would spawn and fight everything (invaders and player alike) and the cyborg contacts you again.
You get the choice to initiate the self destruct of the factory and then escape (preventing you from breaching the threshold)
or you could make your way to a special experimental pod for shredding your humanity becoming a true cyborg.
Not sure about which advantages would not be too OP but it should get rid of some human needs, either the need for food
using Power instead (running out causing “death” if you are in no position to recover like outside with solar panels)
or maybe Sleep, causing you to shut down and regenerate when you lose it all.
You would also gain Cybernetics mastery, making it impossible to fail the installation of a CBM.
At this points robots would be friendly to you.
I think at some point it would be good to have a limit of how many CBMs you can install and have this threshold boost the limit up a bit. Then maybe you could find special CBMs that would require you to be a true cyborg to install.
Acting like finishing a mutation line, so it would also prevent you from mutating.
What do you guys think?