Thanks for that link mochi!
I was reading about the looting, and thought about the factions that have yet to be implemented.
Factions might have varying levels of civilization, and might need different things based on needs and culture, and how well their faction is doing (taking essentials in rough times, or focusing on specific things for crafting and building when they are doing well). Violent ones that loot places will leave behind blood stains and have higher chances of taking weapons and ammo and leaving behind things like books and etc. Some factions are interested in making drugs and would loot chemicals and maybe leave behind joint roaches and pipes. Some factions would be out to help survivors, and would take first aid kits and etc. to trade with survivors.
This would solve the problem of figuring out what looters would take, and also give an eerie feel to the player, to enter a place and know that there were recently people there - especially if there is blood and broken furniture and etc… This would also make trading and value easier to handle - the rarity of items would differ from faction to faction, depending on how much they’ve already looted from a town.