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Anything changend in wildlife spawn?
|
4
|
October 16, 2013
|
|
Customizable, Evolving Martial Arts
|
4
|
October 16, 2013
|
|
Well that's wierd (task manager)
|
4
|
October 16, 2013
|
|
MOVED: Customizable, Evolving Martial Arts
|
1
|
October 16, 2013
|
|
Update on bugged smoke?
|
5
|
October 16, 2013
|
|
City Sizes Min/Max, City Generation
|
4
|
October 16, 2013
|
|
Experimental Release with Mod Manager and future one with Z-Levels
|
2
|
October 16, 2013
|
|
Questions from a newb
|
5
|
October 16, 2013
|
|
How do I get ASCII graphics back?
|
4
|
October 16, 2013
|
|
Why? That was totally unnecessary
|
9
|
October 16, 2013
|
|
Filter masks, now no longer helpfull against smoke
|
4
|
October 15, 2013
|
|
Union suits and molotovs
|
2
|
October 15, 2013
|
|
Absolute first few things for newbs to do
|
12
|
October 15, 2013
|
|
How do I Compile DDA with the Tilesets Working?
|
3
|
October 15, 2013
|
|
Radio towers?
|
17
|
October 15, 2013
|
|
Multi-Map Tile Buildings, Labs, and Military Bunkers
|
4
|
October 15, 2013
|
|
Kitchen unit & car welding rig has been missed
|
4
|
October 15, 2013
|
|
Major updates to .pot file on the way
|
16
|
October 14, 2013
|
|
Suggestions should be classified as 'core' and 'mods'
|
7
|
October 14, 2013
|
|
Earned Traits/Perks
|
6
|
October 14, 2013
|
|
Tried MinGW to Compile DDA with Tile Support, No Luck?
|
2
|
October 14, 2013
|
|
Fruit juice and dehydrated vegetables bugged
|
3
|
October 14, 2013
|
|
Modding defense mode
|
4
|
October 14, 2013
|
|
How are those z's coming?
|
5
|
October 14, 2013
|
|
Shinai & Bokken
|
7
|
October 14, 2013
|
|
Containers When Not In Use
|
4
|
October 14, 2013
|
|
About vehicle
|
10
|
October 14, 2013
|
|
Farming, how do you do it?
|
32
|
October 14, 2013
|
|
Non-developers posting comments on github
|
2
|
October 14, 2013
|
|
Truckload of Books package
|
11
|
October 14, 2013
|