So, after i got almost killed in my last night raid, i decided to pay attention to this. Here are the results. Did i forget anything?
Torso:
camo tank top
kevlar vest
hoodie
survivor trenchoat
scabbard
Head:
heavy survivor helmet
helmet netting
helmet netting
Eyes&Mouth
survivor mask
Arms:
hoodie
survivor trenchoat
elbow pads
elbow pads
Hands:
glove liners
heavy survivor gloves
Legs:
boxer shorts
survivor cargo pants
leather chaps
leather chaps
knee pads
drop leg pouches
drop leg pouches
Feet:
flame resistant socks
flame resistant socks
heavy survivor boots
ankle holster
ankle holster
This is actually very light built. Both in the terms of encumbrance - only 1 eyes, mouth, and 2 on the feet and hands (and 4 on the head). Moreover, both feet and hands encumbrance can be brought down to zero with leather armor boots and gauntlets (but heavy survivor give way better protection). Or the chitinous equivalent for 1 encumbrance.
It is also spring/autumn built, its not very hot gear, comfortable at 11 degrees celsius. And it gives 128 volume (with packrat trait) - without backpack!
There are two questions remaining:
What to strap on the torso:
-
MBR vest. A bit hot, torso encumbrance at zero. If i add night goggles it would be great melee build, but without easy way to dispose of shockers quietly. And adding quivier adds encumbrance to torso.
-
Quivier. Less torso protection, but quiet way for ranged night attack. Still the problem with eye encumbrance if i add light amp goggles. It probably means no survivor mask because 6 eye encumbrance is punishing.
Or both, since it only gives one encumbrance on torso…
I also lack a way to craft survivor hood, which should be added, i ran out of kevlar sadly. Also, with MBR vest, for added torso protection, steel or ceramic (or even hard) plating easily trades it for encumbrance.
(there is also a bunch of fuzzy cat ears and tails strapped to my character, but, well :d)
Now i am off to armory to choose some kind of pistols for the ankle holsters…