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Experimental version gap
|
7
|
December 7, 2016
|
|
Vehicle Turret Kills count as Kills
|
7
|
December 6, 2016
|
|
How to get sound to work?
|
4
|
December 6, 2016
|
|
Night zombie suggestion for mid-late game (Volatiles) + late-game zombie buff
|
3
|
December 6, 2016
|
|
New Labs & maptile stuff
|
41
|
December 6, 2016
|
|
Overmap getting restarted
|
2
|
December 5, 2016
|
|
Zombie tech double bug
|
2
|
December 5, 2016
|
|
CBM's with the mutated body
|
4
|
December 5, 2016
|
|
Clean water from dehydryser
|
9
|
December 5, 2016
|
|
Steampunk Engine
|
7
|
December 5, 2016
|
|
Marloss - do i need to eat it?
|
5
|
December 4, 2016
|
|
More bleeding, better crafting, floating items
|
2
|
December 4, 2016
|
|
Crash on startup after update #6007 and 6006, 6005, 6004 - fixed in later update
|
3
|
December 4, 2016
|
|
Methods and Workarounds for Metal Doors?
|
15
|
December 4, 2016
|
|
L'll draw your current survivor V.2
|
47
|
December 4, 2016
|
|
Random intermittent crash when walking over a vehicle frame
|
6
|
December 4, 2016
|
|
CBM Visor
|
13
|
December 3, 2016
|
|
How To (Theoretically) Combat The Cataclysm
|
28
|
December 3, 2016
|
|
Stances, Line of Sight, and Stealth
|
21
|
December 3, 2016
|
|
Shoving back enemies
|
12
|
December 3, 2016
|
|
I am unsure to whose mods these errors belong
|
7
|
December 3, 2016
|
|
Restricted field of view
|
16
|
December 3, 2016
|
|
Bandit Quest glitches
|
13
|
December 3, 2016
|
|
Trucks with trailers hooked-on
|
1
|
December 3, 2016
|
|
Terminal width for 2560x1440 resolution?
|
10
|
December 3, 2016
|
|
Future of robots - Hostile AI Vehicles
|
19
|
December 3, 2016
|
|
Buy extra starting items
|
13
|
December 3, 2016
|
|
Energy consumption is off
|
7
|
December 3, 2016
|
|
Great direction in the experimental
|
8
|
December 3, 2016
|
|
CBM suggestion's
|
1
|
December 2, 2016
|