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For want of a wrench
|
17
|
October 16, 2017
|
|
The Lab
|
3
|
October 16, 2017
|
|
Auto-fire mechanism bugged
|
5
|
October 15, 2017
|
|
I'm doing this thing I guess - Web based spinoff/"remake" of Cataclysm
|
11
|
October 15, 2017
|
|
Cake mix-to-cake charge ratio
|
4
|
October 14, 2017
|
|
Science labs bionics stockrooms
|
1
|
October 13, 2017
|
|
I built my own version, but the game was too slow
|
3
|
October 13, 2017
|
|
Bundles
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3
|
October 13, 2017
|
|
Incorrect flavour text: Ballista bolts
|
2
|
October 12, 2017
|
|
Inconsistency: fire from holster
|
1
|
October 12, 2017
|
|
Balance: fletching
|
7
|
October 11, 2017
|
|
I feel like CDDA may need a feature freeze if 0.D is going to go anywhere
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2
|
October 11, 2017
|
|
Too many angry animals
|
14
|
October 11, 2017
|
|
Very interesting shrinking hippie van
|
5
|
October 11, 2017
|
|
Remember your first game? How did it end?
|
42
|
October 11, 2017
|
|
How to create ascii games?
|
8
|
October 11, 2017
|
|
Starting to play again, what should I look out for?
|
8
|
October 11, 2017
|
|
Drinkings Hats Mod
|
6
|
October 11, 2017
|
|
"Brawling V2" martial art
|
6
|
October 10, 2017
|
|
Changing Omnicellular to spawn NPCs instead of monsters?
|
8
|
October 10, 2017
|
|
First time contributing on GitHub, seeking guidance
|
2
|
October 10, 2017
|
|
Not a Code issue, but a howto request
|
2
|
October 10, 2017
|
|
Amigara bug
|
2
|
October 9, 2017
|
|
Introducing a new anti-melee Z, the "Acid Boomer"
|
5
|
October 9, 2017
|
|
Vehicles Morale
|
7
|
October 9, 2017
|
|
Debuff all the enemies!
|
4
|
October 9, 2017
|
|
Help refilling bionics
|
7
|
October 9, 2017
|
|
"Wander spawns" spawns too many zombies?
|
15
|
October 7, 2017
|
|
Grappling hook uses
|
8
|
October 7, 2017
|
|
Windows - SDL compiles without errors, but cant run
|
5
|
October 7, 2017
|