Since we’ve been moving in the direction of realism something has been seriously bugging me.
It now universally takes several hours for a proper fire to get going once you’ve started it. This might be realistic for setting a pile of wood on fire or maybe a tree but that shouldn’t be the case if i use an accelerant. Like for example if i pile a bunch of logs and splintered wood up and dump a jerry can or two of gas on it, it shouldn’t take several hours for that fire to get going enough to light nearby tiles.
I always enjoyed using a little constructive arson to distract or kill zeds in a town I want to loot but its unrealistically difficult now. Being able to improvise is one of my fav parts of the game.
Id like the speed and intensity of fire to reflect the materials being lit up. Materials like cloth, wood, gasoline, denatured alcohol, gunpowder, should have different attributes. Maybe make a readiness to burn and rate of burn modifier. That way if i want to pile a bunch of gasoline soaked filthy clothes and various wood debris, i can make a large fire very quickly. Maybe let me make nitroglycerin and let me put a tank of the stuff in the middle of the fire… and a nice trail of gas so that i can huck a molotov at it from a safe distance… just saying…