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Lab Escapees/Survivors Professions!
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|
12
|
249
|
January 25, 2014
|
|
Plastic bottles vs canteens & waterskins
|
|
15
|
719
|
September 30, 2013
|
|
Ammonia and bleach should create chlorine gas
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8
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678
|
November 8, 2016
|
|
Simple vehicle controls
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3
|
461
|
October 4, 2017
|
|
Vehicle repeat option
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|
2
|
406
|
October 9, 2018
|
|
PC should be able to push and drag some cars
|
|
16
|
748
|
July 9, 2020
|
|
Can "ignore" be a little smarter?
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|
3
|
143
|
October 3, 2013
|
|
Awesome Idea For Cdda (Game modes)
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1
|
490
|
May 4, 2019
|
|
Extra Lives thru NPC followers
|
|
25
|
2291
|
March 24, 2020
|
|
Tons of Weapons
|
|
29
|
645
|
November 5, 2013
|
|
Cataclysm: Dark Days Past [New game mode suggestion]
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|
16
|
188
|
April 23, 2013
|
|
Z-Day scenario
|
|
5
|
222
|
November 30, 2014
|
|
The Days Are Dark Because Skynet Blackened Them :: Surviving an AI Apocalypse
|
|
15
|
243
|
December 13, 2013
|
|
Crouching and Going Prone
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|
5
|
891
|
December 21, 2015
|
|
After learning game strategies, forgetting to turn off running is a common and frustrating way to die. Could we get a hard to miss indicator?
|
|
3
|
722
|
December 13, 2019
|
|
What in the hell did I just read on the Wiki
|
|
6
|
157
|
July 8, 2013
|
|
Got plutonimum? Build a Radioisotope Thermal Generator!
|
|
24
|
4373
|
November 8, 2018
|
|
Multiple character play
|
|
6
|
242
|
September 16, 2015
|
|
Auto-move/walk button
|
|
18
|
2124
|
February 1, 2018
|
|
Too much numbers, bad for gameplay?
|
|
60
|
902
|
February 17, 2017
|
|
Harvest Poison From spiders
|
|
8
|
207
|
March 15, 2014
|
|
Procedural world, without the time travel
|
|
1
|
107
|
June 26, 2013
|
|
Engines get faulty while driving?
|
|
5
|
1175
|
February 3, 2018
|
|
Drones/quadcopters
|
|
1
|
229
|
January 5, 2017
|
|
An idea on how to get pets into cars
|
|
12
|
986
|
February 5, 2015
|
|
Low Tempature Minimum
|
|
8
|
257
|
March 21, 2014
|
|
Airless environments?
|
|
20
|
1063
|
September 9, 2020
|
|
Craftability
|
|
5
|
306
|
May 31, 2015
|
|
Compact
|
|
0
|
115
|
March 26, 2013
|
|
Reduce Crafting Time As Skill Increases
|
|
18
|
790
|
July 5, 2014
|