[quote=“kilozombie, post:8, topic:6556”]It’s game vs realism, the same argument I think the devs are always trying to figure out.
I think that a 10% difference, even on complicated “long-taking” tasks is still too negligible to be worth it whatsoever.
For things like power convertors mentioned in the post… that’s level 1, right? If you’ve got Level 7 Electronics (very difficult) then it’s logical for it to go MUCH faster.[/quote]
Actually, I’m mostly weighing this on the metaphorical “gamist” scale. The way I see it, skill level alone should not be the only litmus on significantly faster crafting; you already get access to better and more things to do, and better success rates, when you get a higher level at crafting skills.
That being said… (see below)
There’s an easy solution for some of those things: Have crafting times be affected by both tool level and skill level. So crafting times could be:
A.) Slightly decreased by skill levels. Your hands alone can only work so fast.
B.) Increased when using low-level tools (ie stone hammer). Crude and improvised tools can get the job done, at the cost of efficiency.
C.) Decreased when using better tools based on certain skill level milestones, an/or, within reason, when using more tools than called for (ie significant decrease in time with decent tools at skill level 3, decrease when using more than one of a specified tool for certain recipes, very significant decrease in time with rare tools at skill level 7, and so on). Good tools in good quantity, when in the right hands, can make any job look easy.
In any case, I wouldn’t feel easy having such things implemented unless there were some checks in keeping crafting skills from inflating in power too quickly.