|
Cheesy_powergen: Crude pico hydroelectricity and gravity powered lamps
|
|
8
|
776
|
January 10, 2019
|
|
Earlygame Progression Mod
|
|
3
|
2573
|
January 10, 2019
|
|
Early Game Mutations Mod
|
|
4
|
3790
|
January 9, 2019
|
|
Method of Expanding The CDDA Map: Real Life Landmarks, Continents, Oceans, Etc
|
|
1
|
1305
|
January 8, 2019
|
|
Computers for research and fun
|
|
24
|
4082
|
January 5, 2019
|
|
Disable hacked bots
|
|
11
|
2503
|
January 3, 2019
|
|
Improved deconstruction
|
|
3
|
580
|
January 2, 2019
|
|
Fungal infection while wearing full power armor?
|
|
13
|
1172
|
December 30, 2018
|
|
Rotating and why it should be there
|
|
14
|
1541
|
December 29, 2018
|
|
Transplant trees mod help
|
|
0
|
475
|
December 26, 2018
|
|
The alternate ends of the world
|
|
4
|
859
|
December 25, 2018
|
|
Mod Incorporating Additions to C++ Source?
|
|
4
|
767
|
December 24, 2018
|
|
Vehicle connect
|
|
5
|
1136
|
December 24, 2018
|
|
Lootable Minutes Mod
|
|
22
|
1523
|
December 14, 2018
|
|
Deconstruct idea
|
|
0
|
339
|
December 23, 2018
|
|
Working on a new graphical overmap font
|
|
20
|
2442
|
December 22, 2018
|
|
Plazma-rush's mods
|
|
2
|
1052
|
December 21, 2018
|
|
Part replacment
|
|
4
|
561
|
December 20, 2018
|
|
Idea for mutations changes
|
|
0
|
476
|
December 19, 2018
|
|
Carfting time based partly on tools
|
|
0
|
395
|
December 16, 2018
|
|
A couple random idea
|
|
0
|
419
|
December 16, 2018
|
|
Thoughts on fungus
|
|
43
|
3258
|
December 15, 2018
|
|
Assigning multiple ammunition types to a magazine
|
|
6
|
628
|
December 14, 2018
|
|
Add Bandits
|
|
86
|
10681
|
December 14, 2018
|
|
Some Old Basement Designs/Redesigns
|
|
7
|
673
|
December 13, 2018
|
|
Zoos & Escaped Animals
|
|
6
|
900
|
December 12, 2018
|
|
Adaptive Enemy Evolution
|
|
10
|
882
|
December 11, 2018
|
|
KawaiiMaidMod Translation
|
|
14
|
4053
|
December 9, 2018
|
|
Weather changes
|
|
27
|
972
|
December 9, 2018
|
|
Pit ideas and such
|
|
23
|
781
|
December 9, 2018
|