|
Complete mutation graph: requisites, cancels and more
|
|
0
|
652
|
January 25, 2019
|
|
LUA mod to add flags to a monster?
|
|
1
|
508
|
January 22, 2019
|
|
PoraComp Testers Needed!
|
|
12
|
1103
|
January 21, 2019
|
|
Cheesy_powergen: Crude pico hydroelectricity and gravity powered lamps
|
|
8
|
799
|
January 10, 2019
|
|
Earlygame Progression Mod
|
|
3
|
2577
|
January 10, 2019
|
|
Early Game Mutations Mod
|
|
4
|
3849
|
January 9, 2019
|
|
Method of Expanding The CDDA Map: Real Life Landmarks, Continents, Oceans, Etc
|
|
1
|
1329
|
January 8, 2019
|
|
Computers for research and fun
|
|
24
|
4171
|
January 5, 2019
|
|
Disable hacked bots
|
|
11
|
2590
|
January 3, 2019
|
|
Improved deconstruction
|
|
3
|
585
|
January 2, 2019
|
|
Fungal infection while wearing full power armor?
|
|
13
|
1207
|
December 30, 2018
|
|
Rotating and why it should be there
|
|
14
|
1565
|
December 29, 2018
|
|
Transplant trees mod help
|
|
0
|
479
|
December 26, 2018
|
|
The alternate ends of the world
|
|
4
|
870
|
December 25, 2018
|
|
Mod Incorporating Additions to C++ Source?
|
|
4
|
779
|
December 24, 2018
|
|
Vehicle connect
|
|
5
|
1165
|
December 24, 2018
|
|
Lootable Minutes Mod
|
|
22
|
1548
|
December 14, 2018
|
|
Deconstruct idea
|
|
0
|
346
|
December 23, 2018
|
|
Working on a new graphical overmap font
|
|
20
|
2452
|
December 22, 2018
|
|
Plazma-rush's mods
|
|
2
|
1053
|
December 21, 2018
|
|
Part replacment
|
|
4
|
566
|
December 20, 2018
|
|
Idea for mutations changes
|
|
0
|
477
|
December 19, 2018
|
|
Carfting time based partly on tools
|
|
0
|
396
|
December 16, 2018
|
|
A couple random idea
|
|
0
|
421
|
December 16, 2018
|
|
Thoughts on fungus
|
|
42
|
3391
|
December 15, 2018
|
|
Assigning multiple ammunition types to a magazine
|
|
6
|
662
|
December 14, 2018
|
|
Add Bandits
|
|
86
|
11068
|
December 14, 2018
|
|
Some Old Basement Designs/Redesigns
|
|
7
|
688
|
December 13, 2018
|
|
Zoos & Escaped Animals
|
|
6
|
910
|
December 12, 2018
|
|
Adaptive Enemy Evolution
|
|
10
|
900
|
December 11, 2018
|