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Complete mutation graph: requisites, cancels and more
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|
0
|
652
|
January 25, 2019
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|
LUA mod to add flags to a monster?
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|
1
|
512
|
January 22, 2019
|
|
PoraComp Testers Needed!
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|
12
|
1122
|
January 21, 2019
|
|
Cheesy_powergen: Crude pico hydroelectricity and gravity powered lamps
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8
|
821
|
January 10, 2019
|
|
Earlygame Progression Mod
|
|
3
|
2590
|
January 10, 2019
|
|
Early Game Mutations Mod
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4
|
3858
|
January 9, 2019
|
|
Method of Expanding The CDDA Map: Real Life Landmarks, Continents, Oceans, Etc
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1
|
1337
|
January 8, 2019
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Computers for research and fun
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24
|
4231
|
January 5, 2019
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Disable hacked bots
|
|
11
|
2609
|
January 3, 2019
|
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Improved deconstruction
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3
|
585
|
January 2, 2019
|
|
Fungal infection while wearing full power armor?
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|
13
|
1230
|
December 30, 2018
|
|
Rotating and why it should be there
|
|
14
|
1630
|
December 29, 2018
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Transplant trees mod help
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|
0
|
482
|
December 26, 2018
|
|
The alternate ends of the world
|
|
4
|
873
|
December 25, 2018
|
|
Mod Incorporating Additions to C++ Source?
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|
4
|
789
|
December 24, 2018
|
|
Vehicle connect
|
|
5
|
1171
|
December 24, 2018
|
|
Lootable Minutes Mod
|
|
22
|
1598
|
December 14, 2018
|
|
Deconstruct idea
|
|
0
|
348
|
December 23, 2018
|
|
Working on a new graphical overmap font
|
|
20
|
2487
|
December 22, 2018
|
|
Plazma-rush's mods
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|
2
|
1053
|
December 21, 2018
|
|
Part replacment
|
|
4
|
576
|
December 20, 2018
|
|
Idea for mutations changes
|
|
0
|
479
|
December 19, 2018
|
|
Carfting time based partly on tools
|
|
0
|
396
|
December 16, 2018
|
|
A couple random idea
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|
0
|
423
|
December 16, 2018
|
|
Thoughts on fungus
|
|
42
|
3488
|
December 15, 2018
|
|
Assigning multiple ammunition types to a magazine
|
|
6
|
677
|
December 14, 2018
|
|
Add Bandits
|
|
86
|
11226
|
December 14, 2018
|
|
Some Old Basement Designs/Redesigns
|
|
7
|
702
|
December 13, 2018
|
|
Zoos & Escaped Animals
|
|
6
|
928
|
December 12, 2018
|
|
Adaptive Enemy Evolution
|
|
10
|
924
|
December 11, 2018
|