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Default starting equipment
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10
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December 28, 2014
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Nanodisassemblers
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11
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December 28, 2014
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More hidden stats on weapons
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3
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December 27, 2014
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Hydrogen cells are not craftable
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25
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December 27, 2014
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Zombies Hate Cars
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21
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December 26, 2014
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Modded Nail Gun/Nail Gun Mods
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7
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December 26, 2014
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Practical research into loading odd things in shells... done :)
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2
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December 25, 2014
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Bolas
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15
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December 25, 2014
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No Tankbots Optional Mod?
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5
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December 24, 2014
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We can fabricate a tank,but still pulverize by hand!
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26
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December 24, 2014
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Pits as cold(er) storage and Pit Charcoal
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5
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December 23, 2014
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Taking suggestions for new diseases
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52
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December 23, 2014
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Home secured by
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19
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December 23, 2014
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A few things I've been working on- graphene, tanks (LONG)
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20
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December 23, 2014
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RopeDart- next evolution of the bullwhip
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27
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December 22, 2014
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Game Balance (simple changes to help balance the game)
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1
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December 22, 2014
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|
Weapon Familiarity & Melee To-Hit balancing
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5
|
December 22, 2014
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|
Feasibility on crafting own power armor?
|
33
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December 21, 2014
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Make dropped items stack
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3
|
December 21, 2014
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Items in vehicles... (DISCUSSION)
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6
|
December 19, 2014
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[WIP] An alternative skill system - practice/theory split, softening hard caps
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16
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December 19, 2014
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|
Disassemble Toolbox?
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3
|
December 19, 2014
|
|
More functions for the PDA, E-ink, and control laptop
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4
|
December 18, 2014
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High-tech weapon mods
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6
|
December 17, 2014
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|
Generators, wiring, power cables and grid-powered tools - a power system draft
|
11
|
December 17, 2014
|
|
Adding an NPC - Kickstarter EXPLORER tier, how?
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2
|
December 17, 2014
|
|
Nutrient Cubes
|
20
|
December 15, 2014
|
|
Walking and Running modes
|
12
|
December 15, 2014
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Chicken Walker safe mode
|
12
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December 15, 2014
|
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Powered Power Armors
|
16
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December 15, 2014
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