My numbers in the previous post were just reserached guesses. Testing should help out. Maybe there will be more feedback on here? I think the original times were based off of an industrial sewing machine all set and ready to go.
Mending time should possibly be multipled by 2. Usually mending clothing for me is gathering it up and sewing it shut, or patching it in really damaged cases. However since the game registers mending as different steps depending on levels this seems like it doesn’t need such the hike. I wish the mending/reenforcing time was based on the size of the garmet, but I understand that may be due to engine limitations.
I do really think it will help prevent the establish base, gather mountains of fabric, max tailoring skill. Armor is very important in this game so taking two or three days of sewing to get a full set of surivivor armor is kinda breaking things. I really think this game shines when the PC is running around trying to find things to modify.
I’ve worked with nomex breifly, sews up just like cotton. Never with kevlar though.
Seriously though, leather clothing in under an hour? No way. I have to work myself up to deal with leather. Using an awl takes forever. Drill holes, resharpen, clean holes, sew.
Oh! Furs, probably x6. They usually don’t NEED an awl, but can be forced through with a sturdy enough needle.
Another interesting thing is that the rags unit the game uses would have to be hemmed and sewn together individually, which would take a crazy amount of time. I just prefer to think my character grabbed the clothing and is cutting out the scraps that best fit what he needs. Keeps things simple and from getting too crazy. It is a game after all. ^^