|
Extensibility for vehicle parts to have new tool features(flags)
|
4
|
June 29, 2016
|
|
Endgame: Time Travel
|
25
|
June 29, 2016
|
|
Filthy clothes -> dirty rags
|
1
|
June 29, 2016
|
|
Schizophrenia suggestion
|
4
|
June 29, 2016
|
|
Drones
|
2
|
June 28, 2016
|
|
Does anybody like the PPSh?
|
3
|
June 28, 2016
|
|
Restore Vehicle Lighting Controls (new system is...pain)
|
6
|
June 25, 2016
|
|
Keeping NPCs SAFE!
|
4
|
June 25, 2016
|
|
Bug patches
|
8
|
June 23, 2016
|
|
Uniques
|
4
|
June 21, 2016
|
|
Extend first-aid training with dissection
|
11
|
June 20, 2016
|
|
Attempting to outline a proper bartering system
|
2
|
June 20, 2016
|
|
Risk of falling asleep while waiting
|
8
|
June 19, 2016
|
|
Break out of prison scenario
|
18
|
June 18, 2016
|
|
Rebalance bow draw strength requirements
|
10
|
June 18, 2016
|
|
Show path to receipt
|
2
|
June 15, 2016
|
|
[explosion]hacks are all wrong
|
11
|
June 13, 2016
|
|
Map Tiles suggestions + list of places
|
10
|
June 12, 2016
|
|
Compared to 0.C
|
6
|
June 11, 2016
|
|
City Hall/Court Houses
|
8
|
June 9, 2016
|
|
Retiring your survivors
|
3
|
June 9, 2016
|
|
Vehicle durability/damage scaling
|
1
|
June 8, 2016
|
|
Small item volume issues
|
4
|
June 8, 2016
|
|
Diversifying skills into sub-skills
|
11
|
June 8, 2016
|
|
Base building like Vehicel building
|
1
|
June 8, 2016
|
|
Dynamite
|
5
|
June 7, 2016
|
|
Bandit/old guard 'checkpoints
|
4
|
June 7, 2016
|
|
Mostly NPC-related suggestions
|
3
|
June 6, 2016
|
|
Semi, Burst-fire & Full-auto!
|
18
|
June 3, 2016
|
|
Yet another Dynamic Difficulty thread: System philosophy
|
15
|
June 3, 2016
|