Wanderlust: Can never sleep in the same place twice; each new sleeping location must be at least 100 units from any previous sleeping location.
Nudist: Each piece of clothing reduces morale, but having a slot completely empty increases it.
Bloodthirsty: Morale increases each time the player kills something, and decreases slowly over time when nothing is killed.
Haemophiliac: All wounds cause automatic bleeding.
Oversensitive sense of smell: Pain increments whenever next to a zombie, corpse, or rotten food.
Vegan: Takes a huge morale hit when eating meat, dairy, honey, or royal jelly, and cannot wear wool or leather. Killing an animal causes pain. Cannot make or use leather patches. Cannot butcher animals.
Devout: Must visit a church or cathedral once a week. Rate of morale loss increases each day without a visit thereafter. Gets a morale bonus from wearing a small relic.
Necrophile: Sleeping next to a corpse causes morale to start high upon waking.
Stoic: All morale penalties and bonuses are halved. All effects from pain and high or low morale are halved.
Chronic fatigue: Can never get better than “Tired” without stimulants.
Inoperable cancer: Character has a 10% chance to lose one hit point permanently per day. When gone, character dies. (Option: Any mutation, good or bad, will cure the cancer – but not restore lost hit points.)
Bad heart: All stimulants have a chance of causing a heart attack – pain 100, dead tired, torso health reduced to 1 point. Strong stimulants (like cocaine) have a chance of causing instant death. (Remember Cassidy, FO fans?)