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Should Heightmaps be Added to CDDA?
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1
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220
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October 24, 2015
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My idea of how NPCs/factions can improve
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5
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182
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October 23, 2015
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Transhuman Scenario
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7
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277
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October 23, 2015
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Nice things?
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12
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311
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October 23, 2015
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Add rivtech stuff to mansion drop list, and coffeeshop machines + syrup
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2
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194
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October 23, 2015
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New Military Building -- The FOB
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1
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206
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October 22, 2015
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"feel out terrain"
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7
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199
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October 22, 2015
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Mutation ideas
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57
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832
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October 22, 2015
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Making an entire AFB Mapgen
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14
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208
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October 21, 2015
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Is there anymore stuff can install on power armor? and about rocket launcher
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2
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146
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October 21, 2015
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Mid-late game dog enhancements?
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6
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245
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October 21, 2015
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New Option - Consistent Time Flow
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5
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212
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October 21, 2015
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Fitness and stuff
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10
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357
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October 21, 2015
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Better Non-Playable Characters
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13
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269
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October 21, 2015
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Improve vehicle coverage for armour
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6
|
201
|
October 20, 2015
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I would kill for a basic livestock mod
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5
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243
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October 20, 2015
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KSG 2 underbarrel slots
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4
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203
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October 20, 2015
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Robotic Autocrafters
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5
|
229
|
October 19, 2015
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CBM Maintenance
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1
|
458
|
October 19, 2015
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Make metal doors act like doors
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1
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175
|
October 18, 2015
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More deactivatable robots, remotes, and a robot scoop?
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3
|
408
|
October 14, 2015
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Temperature and Light
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2
|
184
|
October 13, 2015
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Laser guide on the rocket launcher?
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16
|
267
|
October 13, 2015
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|
Acid proof thrown weapons, anyone?
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23
|
393
|
October 11, 2015
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"Psychopath" trait name change
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26
|
585
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October 11, 2015
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Sound Stuff: Diesel trucks and Z level sound
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0
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159
|
October 11, 2015
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'Advanced' Skill Rust Suggestion
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4
|
241
|
October 11, 2015
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|
Serious discussion on gun crafting
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46
|
480
|
October 8, 2015
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|
Shouldn't "makeshift shotgun beanbags" have spread?
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10
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272
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October 8, 2015
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Used needles/syringes and infections
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18
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289
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October 6, 2015
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