I live in New England, and I loved finding out that my favorite game takes place here, but it just doesn’t hit me with the “New England” vibe.
If you really want things to be true-to-life, building gen for towns should be clustered around/branching out from rivers.
Some shops in residential areas, but most of the buildings should be houses.
Strip malls along all the high ways, with just straight up forest almost everywhere else.
It’s also really mountainous around here, and Cataclysm is understandably very flat.
solution-Even just like, a heatmap could simulate New England altitude. It could gradually get colder and more arid the further you “walk up” a “mountain” (could also help make trees/plants generate more naturally).
The centers of those cold “mountain” regions could have radio towers on “top” (in the middle), because that’s where we put those.
Fire lookout stations and weather centers too.
Also, I don’t know about you guys, but I would love to walk too far East and find a bigass beach/ocean
completely blocking progress without a boat (we also have a fuckton of creepy little islands with lighthouses and ghosts and shit around here).
There are a lot of cool ocean things that are pretty significant here in New England.
We have old, run-down military bases all along the coast, relics from like WW1.
Doughnut shops, sea food places, historic communities, vibrant shipyards, tremendous scrap piles, tacky thrift stores,
and everything is made of bricks and granite and concrete older than this country.
There’s so much about New England that is just too much a part of itself to be forgotten any time soon.
I guarantee my description will still fit in the 2040s.
New England is one of the creepiest places in the world, and it is totally worth working that into the game.
Last thing I’ll say.
This game needs fog.