I have a slightly different then the usual ‘add more stuff!’ suggestions. More aimed at making some existing basic things work a bit better, instead. I recently came back to CATA after about … uh… 6 months away? Tried out the latest github version. I see that you’ve done a loooooooooooooot of work, holy crap, behind the scenes on the 3d stuff. Good job, coolthulhu and others! And there seems to be even more going on in the changelogs that I don’t really understand. Thats all amazing, awesome stuff.
One thing I was kinda expecting though, with all the mapgen/3d tinkering, was to see indoor ambient light more realistic, as well as temperature. I still find that I can’t read indoors in a well-windowed but curtained room. Even beside a computer in a curtained shelter, at daylight, with an atomic nightlight, I still get a ‘hard to see’ modifier, which is absurd, and in many other cases, I can’t read at all. This seems to even apply with things like nightvision/cephalopod vision, the latter of which I think is supposed to reverse light/dark penalties, from the desc, but which doesn’t.
The other thing thats still wonky is temperature. I can be indoors, in a basement, inside a tent (should I even need to go on at this point?) covered in blankets and still get absolutely spammed with cold messages. During spring. In the US northeast, if indoors, or in a car, in spring/fall/summer, if you have a blanket, or several layers of warm clothes, you are not going to get ‘frostnipped’, or have any serious troubles sleeping. Some people might want more covers then others, but even without heating, it isn’t that bad, as long as your away from the wind. Even in houses where the heat has literally been off for years, you’ll still find it ‘not uncommon’ for the temperature to be a bit above the ambient outdoor temperature on a cold day, due to insulation. (source: house-hunting old houses when seeking to buy a few years back, and common sense). Likewise, when in a basement or underground, the temperature is going to //tend// to be the average for the season, and not the temperature of the outdoors for the day.
I know this has been brought up before, but this all certainly looks like stuff you’d have to tinker with anyways for the 3d transition, and it makes it really hard to play the game when I’m getting constant cold messages for temperatures and conditions that seem warmer then what I’m experiencing IRL, you know? I mean, different people have different tolerances. And certainly, someone from uh…you know, down south, new to the area might find these conditions cold, or someone of extremely light weight. But…it shouldn’t be as annoying as it currently is. I mean, I know its a survival game, but honestly, this isn’t a particularly hard problem to realistically deal with.
Likewise, playing around with mutations seems to indicate that many of the ones that shouldn’t get cold in the same circumstances real humans would (feline, fish, and cephalapod were what I tested) still do. I had a cephalopod get frostbitten from swimming in spring. Seriously.