There’s another concept. I do think Outposts should be made more like a FOB, seeing as how that’s more likely what the military would be using. An enclosed area with Barracks, Motor Pool, a small CIC(A heavily armored, small single room building with comms equipment), and a shipping/receiving area for supplies and patrols. It might be feasible to create mini-fobs in only a 2x2 tile area. They simply need to have all 4 of those things available to be a functional FOB.
That being said, I can’t even start this thing without first knowing where to even begin the process of creating mapgens. I don’t know where to start, as the most I’ve ever done was make a Flintlock Pepperbox and some early holsters (A Go Bag, but as a Gun Case).[/quote]
That’s was I was thinking, the outposts should have at least some of the basics. As it stands it’s either just a barracks, or just an odd little storage room.
I like the idea of them being compact, but they should at least have enough amenities to support a squad or platoon.[/quote]
Okay, so to outline what a Platoon would need, you need 10 to 20 beds(Condense it into 10, and say they’re bunk beds maybe?), as well as a 2-man CIC to coordinate their actions, a motor pool with 2 trucks, and a small storage area for receiving/shipping supplies to maintain that platoon. Maybe there could be turrets included, but for only a single platoon I wouldn’t include any more than 2.
The CIC could just be a 3x4 room attached to the end of the barracks, say a concrete structure with reinforced doors leading into it from the barracks, and having a radio tower outside of it. So we have a 48x48 space to work with if we’re going to make this a 2x2 outpost.
Okay, so instead of long runways, we could have a small number of map tiles dedicated to launch pads.