The details aren’t actually obscured. You can view them with the look around command.[/quote]
True, but it is actually suboptimal to have to look in order to see obvious features.
I guess the problem is with tiles containing something else: the “something else” is shown, be it a furniture or a field, or anything else.
In light of this, i guess what i posted is actually wrong, as we need to choose what to show: terrain or other features?
So the dual field of view has merit.
Besides that, maybe also a ‘flashing’ tile, continuously alternating between terrain and feature, (only if the terrain is stairs) would work better?