Suggestion: Quality of Life changes (Favorites tab for crafting menu)
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4
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684
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November 23, 2017
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Encouraging player specialization
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36
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1813
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November 21, 2017
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Things to add into debug mode
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5
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909
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November 21, 2017
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Multiplayer?
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9
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2658
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November 21, 2017
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Suggestion: Snowmen, snow angels and snowballs+
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2
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321
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November 20, 2017
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Suggestions: Pollution and radiation+
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5
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512
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November 18, 2017
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Suggestion: Auto-refuel adjecent fire
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0
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295
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November 18, 2017
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Suggestion: Multi-step cooking/charcoal-making mechanic for cooking
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0
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266
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November 18, 2017
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Bionics installation rebalance. Specifically installation failure results
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6
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908
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November 17, 2017
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Sandwiches - adjustment "needed"
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7
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629
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November 13, 2017
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Hunting Blinds\hiding in bushes?
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4
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817
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November 13, 2017
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Infrared goggles change/new item like it
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0
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816
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November 1, 2017
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Static bases - Returning and excursions
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33
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1773
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November 1, 2017
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NPC companions sharing resources
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2
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394
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October 31, 2017
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Crafted sights/scopes (or lack thereof)
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3
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322
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October 30, 2017
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Set Starts for Social Interaction and beginers
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1
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272
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October 28, 2017
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Basic stance system (offshoot of the stealth thread)
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5
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331
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October 26, 2017
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Salt and spice - PC helps themselves
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9
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520
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October 26, 2017
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About writting mods
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13
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830
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October 25, 2017
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Feature Suggestions & Possible Bug Report
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3
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342
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October 18, 2017
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The Lab
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2
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495
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October 16, 2017
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Science labs bionics stockrooms
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0
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231
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October 13, 2017
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Bundles
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2
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288
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October 13, 2017
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I feel like CDDA may need a feature freeze if 0.D is going to go anywhere
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1
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518
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October 11, 2017
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"Brawling V2" martial art
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5
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673
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October 10, 2017
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Changing Omnicellular to spawn NPCs instead of monsters?
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7
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887
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October 10, 2017
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Introducing a new anti-melee Z, the "Acid Boomer"
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4
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407
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October 9, 2017
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Debuff all the enemies!
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3
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335
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October 9, 2017
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Grappling hook uses
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7
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1878
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October 7, 2017
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Combat stance
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6
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981
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October 6, 2017
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