There are plenty of features that Cataclysm could draw from other roguelikes (Caves of Qud [free non-steam version] and Dungeon Crawl Stone Soup [free]), such as:
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Pressing a key followed by a directional key (Caves of Qud) - character will move in that direction until they either run into an obstacle or an enemy comes within few squares. This feature is much needed due to laggy overland travel with artificial difficulty of holding a key down and a random zombear getting multiple hits before a player can even react to the danger.
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Excluding tiles or promting the player whenever they step into an excluded tile (such as turret doors etc, seen in Dungeon Crawl Stone Soup).
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Inscribing items to avoid accidental interactions (Dungeon Crawl Stone Soup).
PS! I think the latest patches might have broken the game. For some reason it automatically assigns a’s and b’s to my gear and I need to manually remove bindings in order to be able to assign ‘a’ to a flashlight etc.