[quote=âKevin Granade, post:6, topic:14162â]First Iâd like to propose an alternate solution to your problem.
Auto-driving. While driving, you pick a destination you can reach by following roads on the overmap view, and the game autopilot you to that destination, exiting that mode if it encounters hazards.
This matches the feel if the game better while still making long trips convenient, especially if you take the time to clear your route.
Code-wise this isnât much of a problem, capturing all of the contents of a vehicle (including passengers), loading a new map area, and placing the vehicle is fairly easy.
Thematically it doesnât make sense for a survivor, or even a community of survivors to build and operate this kind of thing.[/quote]
I like this idea. If the game doesnât eventually have fast travel like Elder Scrolls or Fallout that teleports you to your destination, it should at least have faster travel. The fast travel system could be locked to a requirement that you have a vehicle. Once in the vehicle, you simply go into your map and, like you said, just pick your destination. Depending on the status of your vehicle and how much fuel you have left, you can then activate the fast travel. I imagine that you would then watch yourself move across the map at a certain pace along the roads in a fashion that is quicker than driving yourself, as time accelerates. If the road is blocked by, say, a minefield or a horde of zombies, then you are booted out of the fast travel and have to manually drive around it.
Maybe tie this to the driving skill somehow? A higher driving skill could mean that the autopilot automatically avoids hazards, or has a less chance of booting you out of autopilot mode. Or maybe a higher driving skill can allow you to drive faster in autopilot, making your trips even quicker.