Thinking of ways to do close-up gun combat, where the gun is less an aiming ballistic weapon and more a sort of contact-distance bullet injector. For visual reference, try John Wick 1 and 2, or Netflix’ The Punisher.
I have no idea if the following is feasible, but here’s the idea:
Set a “Firearms CQB” style.
The attack roll changes from damage type plus melee to firearm type plus melee.
On crit: Reduce the move cost by 50%, reduce ammunition by 1, and apply the crit is applied as if a gunshot had gotten it.
Special Move: Reduce the move cost by 50%, reduce ammunition by 1, and try to hit the target with firearm type plus melee. On hit, apply damage as if a gunshot had gotten it.
After looking for more info, an MGS style CQC style would be a mixed martial art that is very similar to Judo, uses greco-roman wrestling throws and shares a similar concept to Krav Maga. Combine this with the shooting techniques (and possibly some knife techniques) and you have a very solid style.
My only concern would be possible balance issues.
I’ve got some errands to run, but later today I’ll throw together a style that tries to fit this niche and possibly upload it in the form of a mod for feedback purposes.
Really, with the complexity of any of the in-game styles, a CQC manual wouldn’t be out of the question. I just have a tendency to over think things. Another thought, I wish there was a better way to learn the biojutsu style.
well a big balance thing would be like the style NEEDS a gun for most of it’s moves and it uses ammo. trying to use it without a loaded gun severely dampens it’s power because “gun attack” is like an alternate crit for it. for skills it would use/train melee, handguns, and maybe cut//pierce if you can use a knife with it?
What if I wanted gun-fu silliness? If melee techniques could use point-blank shots then wouldn’t a silly style such as gun-fu be also possible to introduce, maybe in a mod.
Disarms and hitting all adjacent enemies with guns would be so sweet, realism be damned. Quick mid-combat reload John Wick style would be also a nice technique if it were possible.
I mean, yea sure, you need a gun to actually SHOOT anything. I don’t see why you’d suddenly lose tons of mixed martial arts knowledge simply because you weren’t holding a gun though. Imo, it would be better though to say “requires_gun” so that the attack just outright doesn’t happen without a gun and enable some kind of rapid-strike or crit tech in its place that’s unarmed only.
Personally, I think having options is powerful enough in its own right.
A gun fu mod would probably work with a bit of lua scripting (wouldn’t know, haven’t tried), but my PC has no way to write lua scripts as is and it’s only something I’ve dabbled in for the purpose of easier combos in MUDs.
If I recall correctly, reload speed (from a worn magazine) is already tied to firearms skill?
Re. requiring a weapon for the Style, it makes sense to me. Based on how the game is set up now, your tons of mixed martial arts knowledge are represented by your melee attack Skills. Style represents what specific approach you’re trying to take towards using those skills. If the specific approach (Style) is “one way or another, get the barrel of my firearm pointing at a bad guy who’s in contact distance with me,” and the general approach (Skill) is “hit the bad guy as hard and accurately as possible with whatever I have at hand,” then turning off the style when there’s no use getting the barrel of the firearm pointing at a bad guy makes sense and doesn’t represent any loss of ability.