CDDA is supposed to be post-nuclear, alien-dimension-mutant-zombie invasion survival game.
But I’m not sure what does a Geiger counter do in the game. Or gas masks and hazmat suits.
And water is so abundant it’s almost funny.
Where are polluted rivers, swamps, ponds and sewage that spawn forth mutated slime and other filth?
Where are large irradiated areas that spell doom? Where are the destroyed nuclear reactors (also solar farms?) that hold untold treasures protected by special mutants, automated defense systems and heavy radiation that will burn your skin away?
Where is acid rain, corrosive fog or normal fog for that matter? Silent Hill experience anyone?
Where is nuclear winter and forecasts of volcanic dust fall that burns your lungs, which you have to brush off of your crops if you don’t want them to die?
There are traveling forests in the game. How hard would it be to code in a tornado or an earthquake? Or a volcano/magical/alien structure that produces a thick cloud of toxic gas that turns day into a deadly night within an area?
Anyone liking any of these?