[quote=“jacob.exe, post:2, topic:14425”]What if the “module” part of CBMs was like the “swappable” part of a swappable storage battery, where you could install some base bionic that would allow for somewhat easy interchange of compatible bionics similar to how the storage battery case works on vehicles. This base bionic would be the riskiest and most difficult to install and it could be the installation affected by your proposed change.
Having a “bionic case” implanted in a character would allow someone to make use of a diverse range of bionics without becoming a bionic god. This would also work well with the space restrictions that are not fully implemented yet.
Maybe, to aid the swapping of bionics, a player could make some sort of rig for vehicles or static bases that could also streamline the process of installation. Similar to how welding rigs are a more efficient way of controlled welding, while being way more difficult to build and install than just an all around makeshift welder. I imagine some sort medical station that has robotic arms for precision, one that is tailored for a certain use so it is not just a cheap way to bypass the first aid skill. And in this case it would be used to aid the installation, or removal, of bionics (maybe even just the swappable ones).
Now I don’t think that every bionic should be the swappable kind, for balance reasons and because some replace entire organ systems. I just think it would help to reduce the amount of installed bionics (at the same time) that play a very specific role in the game, one that is so specific that you will not use it for the entirety of your play-through until that one time you need it, in which case it becomes very important. Some examples could be: Electromagnetic Unit, Remote Controller, Infrared Vision, Enhanced Hearing, Railgun, Sound Dampeners, Weather Reader, and Terranian Sonar to name a few active ones.[/quote]
Interesting idea, but I was trying to propose changes that can be done with minimal alteration to the code (in the best-case scenario by simply changing order of some lines in the code).