Hey hey hey, I am the guy that shows up every once in a while and moans about the Lab Challenge not being challenging enough. Well ladies, gentlemen and non-gender specific genderfluid non-binary things, I finally managed to generate a lab, which was pretty intense.
Settings:
Zombies 2.00 (instead of the normal 1.00)
Mutation Speed 0.01 (instead of the normal 4.00) - Ditto, good times.
Season Length: 90 (instead of the normal 14) - I do like the idea of having to spend few weeks securing food sources before hunkering down for a rough winter.
Started the lab, everything was as usual, but then I started running into Nightstalkers, Grapplers, Hulks and others. Needless to say I was pleasantly surprised as I needed to duck and weave through the complex in order to avoid getting pummeled. Luckily I found a Mining Helmet early on, thus being able to lure a few pesky Nightstalkers into teleportation traps and watching them blow up was fun. I did make a few mistakes and it cost me my life at the hand of the Hulk (took a wrong turn and ran into a room with one exit while suffering massive pain), but it was worth it.
The question is, if the lab challenge lab or all the labs could have a different setting from the normal - filling it up with all sorts of rarities and advanced mutations to be a real challenge. Talking about Shocker Brutes and Hulks in the Prison Containment Facilities, Nightstalkers and others lurking around (this will give a player a real incentive to pick a Survivior and starting with a flashlight instead of the currently superior choice - the Almighty Lab Technician).
PS! Love the game, its going towards the right direction.
E: Bloated and other cloud based zombies provide a real challenge in tight non-ventilated rooms as the protagonist will be poisoned left and right, while the clouds seem to disperse at a slower-than-usual pace, which is fuggen awesome.
E2: Automapping terminals (Prison Containment, Barracks, etc) that have been interacted with would be nice feature as well.
List of suggestions for the lab:
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Lab computers - 1st failed attempt locks the console for 24 hours, 2nd failed attempt locks the console for 24 hours, blast loud alarm for 24 hours (arousing the entire level if possible - causing Hulks, if any, to break out of their containment and head towards the sound) and spawning few manhacks, 3rd failed attempt locks the computer and either shocks the user or spawns a secubot or even both. That removes some of the pointless randomness and is much more appropriate.
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More hardcore Zeds on any difficulty setting - especially the ones that can hide in the shadows, move unnaturally or re-arrange the level at their leisure - Hulks, Nightstalkers, Predators, Shade Zombies come from the top of my head.
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Automapping the computers for Prison and Barracks as mentioned before.
Other suggestions:
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Military zombies using their weapons such as batons and guns. Grenadiers already do so, thus I hope it is considered.
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Kamikaze zombies - fast movement, running as close as possible and then blowing themselves up.