|
Zombie evolution
|
|
38
|
1130
|
November 9, 2013
|
|
Bionic Patient with Patient Gown
|
|
2
|
155
|
November 9, 2013
|
|
Scrap Compactors
|
|
2
|
138
|
November 9, 2013
|
|
New Zombie Type: Deltoro
|
|
7
|
378
|
November 9, 2013
|
|
The crawler
|
|
35
|
550
|
November 8, 2013
|
|
Music!
|
|
4
|
167
|
November 8, 2013
|
|
[suggestion] The plague bringer
|
|
15
|
434
|
November 8, 2013
|
|
Bullet bonanza!
|
|
3
|
168
|
November 8, 2013
|
|
Realistic hunger system
|
|
13
|
283
|
November 8, 2013
|
|
Three new zombie types (Late Game)
|
|
20
|
384
|
November 8, 2013
|
|
Art of Hiding
|
|
2
|
146
|
November 7, 2013
|
|
Redundant professions
|
|
40
|
469
|
November 7, 2013
|
|
Human Adversaries
|
|
38
|
500
|
November 7, 2013
|
|
Retire Character
|
|
5
|
210
|
November 7, 2013
|
|
"You have been injured while SAFE!" popup?
|
|
7
|
174
|
November 6, 2013
|
|
Asymptotic Reduction in Crafting Times with Higher Skill
|
|
3
|
274
|
November 6, 2013
|
|
Annoying Dogs (and prompts)
|
|
9
|
239
|
November 6, 2013
|
|
Gas Leaks, Well Water, and more!
|
|
4
|
204
|
November 6, 2013
|
|
Minor/Major misc interface improvements
|
|
8
|
229
|
November 6, 2013
|
|
Once Z levels are in
|
|
5
|
203
|
November 6, 2013
|
|
Lock items out of crafting
|
|
21
|
437
|
November 6, 2013
|
|
Standard National Guard Military Issue Gear
|
|
11
|
1169
|
November 6, 2013
|
|
[0.8 stable] guns can't generate damaged corpses?
|
|
3
|
157
|
November 6, 2013
|
|
Gated Professions? Or traits?
|
|
7
|
189
|
November 5, 2013
|
|
Improving the Crafting/Recipe Screen
|
|
8
|
310
|
November 5, 2013
|
|
Houses need to know that there is an apocalypse out there
|
|
22
|
271
|
November 5, 2013
|
|
Giving adjectives to clothing
|
|
1
|
147
|
November 5, 2013
|
|
So an electrohack and some gloves go to a bar
|
|
8
|
300
|
November 5, 2013
|
|
Tons of Weapons
|
|
29
|
664
|
November 5, 2013
|
|
Nuclear Cars and engines
|
|
3
|
166
|
November 4, 2013
|