|
The crawler
|
|
35
|
510
|
November 8, 2013
|
|
Music!
|
|
4
|
167
|
November 8, 2013
|
|
[suggestion] The plague bringer
|
|
15
|
405
|
November 8, 2013
|
|
Bullet bonanza!
|
|
3
|
158
|
November 8, 2013
|
|
Realistic hunger system
|
|
13
|
247
|
November 8, 2013
|
|
Three new zombie types (Late Game)
|
|
20
|
299
|
November 8, 2013
|
|
Art of Hiding
|
|
2
|
144
|
November 7, 2013
|
|
Redundant professions
|
|
40
|
409
|
November 7, 2013
|
|
Human Adversaries
|
|
38
|
406
|
November 7, 2013
|
|
Retire Character
|
|
5
|
203
|
November 7, 2013
|
|
"You have been injured while SAFE!" popup?
|
|
7
|
165
|
November 6, 2013
|
|
Asymptotic Reduction in Crafting Times with Higher Skill
|
|
3
|
274
|
November 6, 2013
|
|
Annoying Dogs (and prompts)
|
|
9
|
211
|
November 6, 2013
|
|
Gas Leaks, Well Water, and more!
|
|
4
|
193
|
November 6, 2013
|
|
Minor/Major misc interface improvements
|
|
8
|
215
|
November 6, 2013
|
|
Once Z levels are in
|
|
5
|
197
|
November 6, 2013
|
|
Lock items out of crafting
|
|
21
|
416
|
November 6, 2013
|
|
Standard National Guard Military Issue Gear
|
|
11
|
1167
|
November 6, 2013
|
|
[0.8 stable] guns can't generate damaged corpses?
|
|
3
|
154
|
November 6, 2013
|
|
Gated Professions? Or traits?
|
|
7
|
185
|
November 5, 2013
|
|
Improving the Crafting/Recipe Screen
|
|
8
|
301
|
November 5, 2013
|
|
Houses need to know that there is an apocalypse out there
|
|
22
|
208
|
November 5, 2013
|
|
Giving adjectives to clothing
|
|
1
|
143
|
November 5, 2013
|
|
So an electrohack and some gloves go to a bar
|
|
8
|
292
|
November 5, 2013
|
|
Tons of Weapons
|
|
29
|
643
|
November 5, 2013
|
|
Nuclear Cars and engines
|
|
3
|
162
|
November 4, 2013
|
|
When you're hit while picking up stuff
|
|
3
|
195
|
November 4, 2013
|
|
MORALITY! Elderly and infant zombies :)
|
|
22
|
301
|
November 4, 2013
|
|
Items that have their own storage
|
|
1
|
123
|
November 4, 2013
|
|
Hygiene
|
|
42
|
951
|
November 4, 2013
|