|
[suggestion] The plague bringer
|
|
15
|
384
|
November 8, 2013
|
|
Bullet bonanza!
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|
3
|
158
|
November 8, 2013
|
|
Realistic hunger system
|
|
13
|
225
|
November 8, 2013
|
|
Three new zombie types (Late Game)
|
|
20
|
259
|
November 8, 2013
|
|
Art of Hiding
|
|
2
|
143
|
November 7, 2013
|
|
Redundant professions
|
|
40
|
393
|
November 7, 2013
|
|
Human Adversaries
|
|
38
|
345
|
November 7, 2013
|
|
Retire Character
|
|
5
|
194
|
November 7, 2013
|
|
"You have been injured while SAFE!" popup?
|
|
7
|
161
|
November 6, 2013
|
|
Asymptotic Reduction in Crafting Times with Higher Skill
|
|
3
|
272
|
November 6, 2013
|
|
Annoying Dogs (and prompts)
|
|
9
|
193
|
November 6, 2013
|
|
Gas Leaks, Well Water, and more!
|
|
4
|
192
|
November 6, 2013
|
|
Minor/Major misc interface improvements
|
|
8
|
197
|
November 6, 2013
|
|
Once Z levels are in
|
|
5
|
195
|
November 6, 2013
|
|
Lock items out of crafting
|
|
21
|
412
|
November 6, 2013
|
|
Standard National Guard Military Issue Gear
|
|
11
|
1166
|
November 6, 2013
|
|
[0.8 stable] guns can't generate damaged corpses?
|
|
3
|
154
|
November 6, 2013
|
|
Gated Professions? Or traits?
|
|
7
|
184
|
November 5, 2013
|
|
Improving the Crafting/Recipe Screen
|
|
8
|
277
|
November 5, 2013
|
|
Houses need to know that there is an apocalypse out there
|
|
22
|
204
|
November 5, 2013
|
|
Giving adjectives to clothing
|
|
1
|
143
|
November 5, 2013
|
|
So an electrohack and some gloves go to a bar
|
|
8
|
291
|
November 5, 2013
|
|
Tons of Weapons
|
|
29
|
628
|
November 5, 2013
|
|
Nuclear Cars and engines
|
|
3
|
162
|
November 4, 2013
|
|
When you're hit while picking up stuff
|
|
3
|
186
|
November 4, 2013
|
|
MORALITY! Elderly and infant zombies :)
|
|
22
|
264
|
November 4, 2013
|
|
Items that have their own storage
|
|
1
|
123
|
November 4, 2013
|
|
Hygiene
|
|
42
|
936
|
November 4, 2013
|
|
Seperate pools for stats and skills?
|
|
1
|
235
|
November 4, 2013
|
|
Alcohol as disinfectant
|
|
10
|
1530
|
November 3, 2013
|