Just out of curiosity, what are some of the general issues with it?
As a non-developer, I can see how you’d run into problems having corpses and debris spawn in unrealistic places. On that aspect, I’d be willing to suspend disbelief to just consider it a wonky imagination feeding scenario ala “wow, their’s a pulped corpse inside of this stove! gruesome!” I imagine there’s quite a bit more to it than that from a coder’s perspective.
As far as broken windows etc, maybe windows (or whole house depending on the current technique) can generate with a normal vs ransacked flag. Of course ransacked would be rarer, but in those cases just throw some broken windows, furniture, bodies, etc in the generation and it’d be a pleasant upgrade from the current vanilla houses.
Sorry to beat a dead horse, just genuinely curious about this. It’s mentioned in a lot of threads, but this particular thread seemed to have good enough traction to ask about it here.
Thanks!