I’m certain much of this has been suggested or considered at some point, but lets have a monolithic topic of all these related things.
Now, the game works just fine without these, technically. Cata isn’t as bad as, say, Dwarf Fortress in regards to user-interface disasters. However, I am biased having used the current systems for so long, just as I fly through Dwarf Fortress regardless of interface. But I shouldn’t have to even put any reasoning here on why these are needed.
I’m also certain some of these are planned, but I’d like to know and see just how comprehensive said plans are. I just wanted to have a topic of these floating around, at the least. Here’s everything I could think of:
[size=10pt]Auto-stashing[/size]
This I think is sorely needed. A minor AI for the player character, that he’s JUST smart enough to drop similar objects together.
-Possibly requires manual designation of a container or map tile to use with auto-sort AI
-Possibly requires manual pathing designation such that he’ll pass desired containers (IE a zig-zag through designated “auto-stash” tiles/containers)
-Hopefully auto pathfinding instead of above, but I realize that’s probably difficult to implement
-Optionally requires you to place objects before he’ll start placing duplicates with it
-Minor options file for auto-sorting based on item types and tags when there’s empty containers (IE you could make a profile for an auto-stash when it’s just got a bunch of unused “auto-sort” containers) (IE it only puts ammo in some tiles and only food in others)
Enter basement of shelves and cabinets
Initiate auto-stash of [select items from inventory]
AI walks through storeroom
A place for everything and everything in it’s place.
[size=10pt]Container-search[/size]
Like the “list all items you can see” item filter, but for surrounding containers you can interact with.
For example:
Surrounded by vehicle trunks
Where the fuck is that widget
Initiate container check for “widget”
Opens grab dialogue scrolled to widget(s)
Also needs integration with auto-stash AI:
Enter player store-room
Where the fuck is that widget
Initiate auto-stash AI container check for “widget”
AI runs past “auto-stash” containers on designated (or pathfinding-found) path
Stops at container with widget
Opens grab dialogue scrolled to widget(s)
Now the rest of these I’m pretty certain are already planned:
[size=10pt]Auto-list-sorting[/size]
Currently only the player inventory is displayed in item-type categories. This should also be available to:
-examine/grab listing
-container inventory listing
-list all items in sight
Probably just on some toggle while said menus are open.
[size=10pt]Container-stacking[/size]
Duplicate items stack in list menus for:
-examine/grab listing
-container inventory listing
-list all items in sight
Seriously, scrolling 10 pages of “plastic bottle” and “rag” gets real old real fast
[size=10pt]Scrolling inventory loops[/size]
Arrow-key scrolling in inventory needs to loop like any other item list.
I know I’ve posted this one before, but I’m mentioning it again.
This is driving me nuts.
…anyone one have any other ideas?