- yes re-add tilesets
- no don’t re-add
0 voters
tilesets currently sit in their own GitHub dir. I could re-add tiles and fonts, sound packs however reach over 1GB so it’s not happening.
Need help installing the mod pack
if your new or need help installing or don’t want to read this post
(I will make a new one that isn’t as long)
Join the discord
Discuss this on github
Version
Experimental - 0.1.4
Next Release
- 0.1.5
0.E-3 - Beta 2
Next Release
- Beta 3/release
Goats Mod Compilation
Post issues on Github
Post issues on the forums
incase people are wondering about
- More Factions - will start after F.0
- _base (abstracts) -I will use a lot of abstracts-
- current plans are to make the characters(NPCs)
- More construction - will start after F.0
- start work on variant’s construction (id like to make weaker and stronger variant’s or just weaker you can build -build menu might end up hectic well see how it works, I can add category’s for weak, normal and ?strong-superior?)
- More items - will start after F.0
- This will be done in bits and will start with a merge of all items mods id like to include with the owner mentioned in credits.txt or within the modinfo.json
- I will expand every magazine add new ammo, to-begin with
Content E
- Contains over 190 mods
- All the Obsolete mods
- All the no mods I can find
- Undead peoples Tileset
- More Fonts! (with pictures and expect a big font update after E) (5-10 more fonts) (easy to install
- Tools for the cataclysm ( they do various things don’t affect gameplay)
Known issues
- if you are changing mods around restart your games for some reason some files keep loading even if the mod isn’t enabled (and in this case does weird things on loading not sure about in-game)
- These two mods don’t work together Pk rebalancing -> Mutant insects (both have the same monsters and use different code)
Goats mod compilation Instructions
1. First Downloads (skip if you have the game/launcher)
You have to choose a or b or jump over to the launcher forums
2.A - E Release Goats Mod Compilation Download link
2.B - Experimental Release Goats Mod Compilation Download link
3.A - Installing the mods - Any version
all "mods"
folders go into cdda\"data"
- place
any of the folders
insideyourgamename\data
4. Sound packs, tilesets and other links (updated regularly)
Fonts
Sound packs
Tilesets
Mods not added in the Compilation
BrightNights Compilation - not in working order right now W.I.P
or download the unreleased mod pack (updates every day or so )
Second instance of the official website for Goats compilation
mod compilation website (pointless really thinking about deleting)
Tweaks to mods
Cata ++ - all robots are hackable
Fixes for various things as we come across them
- SIGSEGV: Segmentation fault
- Fixed it by deleting my options.txt file cdda\config/options.json (delete)