this comes from the mod its self i havent touched any colors yet that will be a later fix, i dont see any problems with the color errors if you use a tileset i could be wrong. ill see if there is an update on there page. i dont own any mods im only wanting them fixed so people can play them. thank you for the feed back though. you could help out by posting issues on github
edit: ill fix this just now other mods ill do later
edit: fixed it now
HI Goatgod, I finally resolve the issue I have a while back with the turrets only shooting at semi-auto mode, a very dumb mistake. Soon I’ll post the 0.1.5 V to resolve that problem and adding a new turret.
Another thing, I found a very dumb coding mistake in one of your mods compilation:
Hi Dueu im glad to hear and i fixed this on my end but never commited it, I was very tired lol I fixed something in that mod that was abit more dumb then that
before ["Civillian_depower_armor", 3],
before ["power_armor_Civillian", 2]
after ["Civilian_depower_armor", 3],
after ["power_armor_Civilian", 2]
and
before = "id": "power_armor_Civillian",
after = "id": "power_armor_Civilian",
Oh hey. I was just getting back into CDDA and was in the process of fixing up The Vermilion Mod for myself, but I guess you beat me to it lmao. Thanks.
Not sure when I’ll have the motivation to add onto it more, but at least what exists works thanks to you.
hey, vermilion that’s fine lol you can update it on your page if you like or let people get it from here if you want to leave it here and add more content you could pr I want to get more people updating the mods either there own or others, thank you for the comment
ill make time to update this tomorrow hope you enjoy the compilation there some nice content in there
Some user updated the Artyom Emporium mod in January and it def should be included in the batch.
Also I noticed the Modern Weapons Expanded mod and Artyom Emporium mod have a lot of crossover and each have unique weapons so it could/maybe should be combined into one mod. How well coded/balanced the weapons are though they probably need some work.
hi mewb, ill look into it im doing an update somepoint to do and ill add the changelog, i want to merge some minor mods as well, if gun values arent the same ill see what ill do then leme have a look
edit: i fixed the color issue but didnt know how to do the 40mm one this is great ill add it in
Hey Goatgod didnt know if you knew or fixed it but bioco was murdering people with autodoc but this person fixed it. Sorry if you already fixed it or already knew
thank you for the reply, i have found all the japenes mods that i will be translating and adding into my mod pack, removing all mods that through up any kind of error for next update (doesnt mean the mod doesnt work at all) i actually found a bunch of mods that will need updating that ill add in later.
I am using the Rivtech Beam Sword mod in the pack. One of the beam sword components requires ‘plutonium slurry’ to craft.
The recipe for plutonium slurry has been obsoleted. It is found in puddles on the ground under damaged reactors, but being a liquid it cannot be picked up. This leaves no way to craft the component.
I suggest you either re-implement the plutonium slurry recipe as a recipe in the mod, or change the ‘beam sword emitter matrix’ recipe to use an intact plutonium cell instead.
it took me 3 tries to find it spawned so the spawning is low for plutonium slurry, i might make it craft-able plutonium slurry in a sence of dismanteling batterys
could you post a feature request on github and name the mod and label as a feature request or just post it and ill sort if out in future. (plutonium slurry craftable or something like that and ill add it in)
@crazykiddeath ill look into that just now couldnt find a power station anywhere, i looked at the json files but cant find the paticular json for this it is a think though for sure