Heyo! I wanted to add a bunch of mods to the latest experimental build to spice the game up and hopefully make it a bit more challenging, however they kept conflicting and gave me a bunch of nasty errors. I spent a some time hodgepodge fixing these bugs with my limited coding knowledge. I figured I’d throw my version out there if anyone didn’t have the knowledge or time to do the fixing themselves and still wanted to enjoy the mods all together!
The mods I have fixed to work together and have set as the defualt mod list are:
-Tough Zombies
-StatsThroughSkills
-PKs Rebalancing
-Vehicles Addition Pack [i]NOTE: Blob vehicles and recipes were removed due to a monstrous number of errors
-Tanks and Other Vehicles
-More Locations
-Animatronic Monsters
-Arcana and Magic Items
-Cataclysm++
-Jury-Rigged Robots NOTE: Some non-existent special attacks were removed because they didn’t exist anymore. Thus a few robots have broken guns.
-Mythological Replicas
-Medieval and Historic Content
-DeadLeave’s Fictional Guns
-Chesthole’s Soundpack
NOTE: YOU can add and remove mods as you please, all I did was make these specific ones compatible on version 0.C-4622
Download for the ENTIRE GAME MODS & ALL if anyone wants it:
https://www.dropbox.com/s/0ahduhvcsa0u3ke/cataclysmdda-0.C-4622-HocusHomebrew.zip?dl=0
WARNING: After getting everything working I have yet to have the time to play-test, so be wary of that.[/i]