start work on variant’s construction (id like to make weaker and stronger variant’s or just weaker you can build -build menu might end up hectic well see how it works, I can add category’s for weak, normal and ?strong-superior?)
More items - will start after F.0
This will be done in bits and will start with a merge of all items mods id like to include with the owner mentioned in credits.txt or within the modinfo.json
I will expand every magazine add new ammo, to-begin with
Contains over 190 mods
All the Obsolete mods
All the no mods I can find
Undead peoples Tileset
More Fonts! (with pictures and expect a big font update after E) (5-10 more fonts) (easy to install
Tools for the cataclysm ( they do various things don’t affect gameplay)
if you are changing mods around restart your games for some reason some files keep loading even if the mod isn’t enabled (and in this case does weird things on loading not sure about in-game)
These two mods don’t work together Pk rebalancing → Mutant insects (both have the same monsters and use different code)
Goats mod compilation Instructions
1. First Downloads (skip if you have the game/launcher)
You have to choose a or b or jump over to the launcher forums
Well, that’s insteresting. You can test something for me? I experience that all the turrets I code shot only in semi-automatic mode, even if I set the robogun to shot automatically, it shot only one round per turn. It works but I couldn’t resolve that problem by myself.
thats fine and thank you i shall keep it in the compilation i hope more people will do the same. i havent had time to go through anything with my pc going through its life changes… i hope to get into changes and learning some json for next week but untill then there will be no updates from my side if people want to help with bugs or want to update there mod through github i would appreciate it
Some of these mods HAVE been mainlined like the space heater mod so there are probably more in both of the linked folders that are now in the base game and should be removed.
Whoever spends time going through the mods to update them etc make sure the mod hasn’t already been dumped into the game first. This is where text editing/coding software really helps, you can compare by searching the items folder’s json files.
After Malkus kidnapping by yetis I was lost hope of old mods updates.
(Just want to say “Thanks” but page demand 20 characters)
Edit: Perhaps the problem is just in my side but the mod Mutant_Insects_PK Unoffical patch ask for a different PK name.
i don’t know what you mean? I changed it from pk to unofficial pk so the mod would load, you have confused me belcanzor?
edit: perhaps you are loading the wrong mod? there are 2 mutant insects or maybe I need to edit the ident
I use PK from the official and you mod. Its probably that.
Modinfo from the one I got:
“name”: “PKs Rebalancing”,
“description”: “Rebalances spawn list, adds new monsters and items, adds new buildings and fortifies old buildings, and strives to create a harsher enviornment to survive in.”,
“version”: “5.7.2j_UO 0.E”,
“//”: “For the CDDA Launcher Program.”,
“items”: [ ]
Apologies. I try to check more carefully next time.
I suppose the error with the spider is for that too.