I’ve not really touched mutagens (except for the occasional tornado brew) so looking for some starter tips.
Is it a waste for me to craft and consume basic mutagens rather than serums, or is the opposite true and using serums when you have 0 mutations becomes a waste? Not exactly sure what their difference is, do serums have a higher chance of granting mutations belonging to its specific category? Higher chance of positive mutations? More mutations at once?
I can craft mutagens but still need a tool with fine distillation to make serums, though I do have some serums on hand from a lab raid.
As for which mutation branches I want to delve into, I’m thinking medical and alpha are both solid foundations for my character.
I’m playing with magiclysm and am currently a bit of a jack of all trades, I have good spells for both offense and defense, my melee, cutting and dodging is at a 4 (using Kelvinist flamberge with Ninjutsu) and my marksmanship and rifle skills are at a solid 6.
I really want to evolve the mana related mutations (have all the lesser versions) and would like to evolve my High Night Vision (evolved from a tornado before it was removed from experimental), Fleet-Footed and Quick for maximum sanic to stack with my Technomancer’s Bless and Synaptic Stimulation. Other than that I’m mostly looking for QoL mutations and those that help me survive/make me tankier.