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Pragmatist Trait idea
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1
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447
|
November 13, 2021
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Milling / Grinding Quality
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4
|
799
|
June 22, 2014
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Better Non-Playable Characters
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|
13
|
282
|
October 21, 2015
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Possible way of reworking morale?
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|
33
|
423
|
May 22, 2013
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Trait Suggestion: Anhedonia
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8
|
783
|
October 13, 2018
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Chemistry Mod/Alcohol Container Spawning process
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31
|
2593
|
April 6, 2018
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|
Martial arts derail from LEF
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|
15
|
336
|
July 27, 2015
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In Game Sounds And Music Ever Planned?
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|
19
|
238
|
April 7, 2014
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|
No Zombie Mutation tree?
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|
11
|
1159
|
November 7, 2018
|
|
New type of vehicle engine - Rotary!
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|
6
|
172
|
June 20, 2013
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|
Fuel to power conversion rates
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11
|
676
|
November 29, 2018
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|
Since the world is persistent, shouldn't the date be too?
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4
|
267
|
November 19, 2013
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Melee weapon mods
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|
54
|
1043
|
June 24, 2013
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Medieval weapons seem ridiculously overpowered
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|
35
|
2682
|
July 4, 2019
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|
Arachnics thingies must die
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|
21
|
312
|
October 22, 2013
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|
Dressing like a zombie?
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|
9
|
204
|
March 5, 2015
|
|
Remove zombie dogs
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|
35
|
730
|
September 25, 2013
|
|
Tiles
|
|
5
|
234
|
September 2, 2014
|
|
The Dark Wanderer (monster/NPC)
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|
17
|
263
|
October 13, 2014
|
|
Balance: Sound and Zombie Spawns Quantity
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|
12
|
276
|
May 3, 2013
|
|
Disable electric devices
|
|
97
|
809
|
March 31, 2014
|
|
A way to contain radioactive material?
|
|
4
|
481
|
November 7, 2018
|
|
What about raised beds?
|
|
5
|
452
|
April 6, 2019
|
|
On risk, reward, goals and purpose
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|
23
|
3153
|
June 6, 2018
|
|
Killing zombies boost morale
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|
29
|
325
|
May 27, 2013
|
|
More types of enemies besides zombies
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|
12
|
402
|
February 14, 2014
|
|
Style balancing
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|
17
|
214
|
February 13, 2016
|
|
Moving the starting location of stuff in Evac shelters
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|
23
|
386
|
May 14, 2014
|
|
Suggestion: Toggle to disable Left 4 Dead-esque specialty zombies
|
|
9
|
292
|
October 20, 2014
|
|
Ultimate Challenges
|
|
19
|
1034
|
December 10, 2018
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