How come there isn’t a zombie mutation tree? A category of mutations that grant zombie like traits would be interesting. Besides random mutation chance, what if there’s a rare chance to gain zombie traits during infection? What if you are part of the one percent that are immune to zombie virus, becoming more zombie like but retaining your mind. I would imagine this category being 70% bad traits, but could have some useful mutations that might be worth that risk like infectious bite or immune to smoke effects.
I’m working on some custom scenarios, one being a Patient Zero one where you never fully turned. However, there aren’t many appropriate traits currently in game. Would be great to see one day!
Perhaps the nechronica mod is a good starting point? I heard it has something fairly similar, and someone on discord said they fixed the bug with it not working with the current version. Here is a link to it, if you want to see if it does what you want.
Maybe have like calcified blob armour as a mutation or some that might work right? Maybe add in claws and darkened skin along with other mutations we already have snout might work add fangs for teeth attacks like the snapper zombie claws for the rest of the high levels. And maybe make it so killing NPCs makes you happy Cannibal and the hunter trait maybe?
I had a half-baked plan for a golem mutation tree that would basically constitute the player growing a layer of bone over their entire body. Dunno if I’ll ever try it.
Not any different than tree bark skin. Cept you wouldn’t have the spongy quality of mossy tree bark I suppose. Neither the anti-wet feature.
Bone would be better if it we scaly like lizard skin I think. Perhaps like an armadillo how it allows movement…besides limiting from weight. Which in turn thinking on this more would go well for a strong toon and encumbering for a light weight.