[size=24pt]The Dark Wanderer[/size]
[size=14pt]Symbol:[/size] W
[size=14pt]Attributes[/size]
A non-aggressive NPC/Monster
- Wanders aimlessly (within a certain range of its spawn)
- Spawns in the FIELD biom
- 1 Spawn per World
- Can be interacted with, will trade paper money (a currently useless object, or some other form of currency [ideas?]) for artifacts (VERY EXPENSIVE)
- Can only be killed with Laser / Plasma type Weapons (other weapons will simply pass through him) and will become aggressive when attacked with Laser/Plasma weapons.
While aggressive:
Occasionally fires explosive missiles (affecting a 3x3 area)
Has a cold aura, making the area around him below freezing (-20 degrees F?)
Occasionally summons demons from Hell
Circles around the player occasionally hitting with melee.
On death, he drops an artifact with the following effects (permanent upon picking up) {There will be a warning prompt}:
- Player will no longer be affected by skill rust, however skills are harder to train.
- Enemies in the world have 15% more HP than before, and deal more damage. (perhaps this is impossible?)
- Portal spawn rate increased by 100%
- All skills + 1
- Season switches to ???, (Fire storms, day/night reversed, Rains blood [ and meat storms! ], always 50+ degrees F, Gut trees / eye berries begin to grow [perhaps even more… ideas here?] {no problem for Psychopaths!}
- Wildlife begins to mutate! [do with this as you will]
I understand this is a difficult idea to implement, but It would we absolutely amazing.
To the Mod makers/developers, I salute ye’.