morale would become even more trivial than it is now.
I think you're right, but +10 morale not affect much.
Your mind may be able to tell the difference, but your subconscious would be going "This is a human. I am murdering a human."
First time, of course, yes, but if crowd of zombies almost killed me two times, is it not convince me that they are, monsters?
Traits too can include in game, just effect from them be much more.
In result:
If killing zombie
Drop morale to -15, if sombies never hurt you.
to -5, if zombies sometime light hurt. (0%-15%)
+5, ----//---- moderate. (15%-40%)
+10 —/--- heavy (40%-80%)
+15 —/--- very heavy (80%+)
+20 if zombies kill you friend
(-5 per kill/+3 per kill - don’t more/less limit)
crusader get +2 per kill
-ignore drop morale
Sadist +1 per 10 damage at the same time
-ignore drop morale,
-drop morale if long sitting idle
(Hit for 34 damage, for example, give +1, hit for 6 dmg -0)
Traits boost morale without limit.
How about it?