I kinda like your idea, though, Keyreper, to an extent. Making the building that is the shelter less “window filled square” and more “this place LOOKS like it’d be a shelter despite utterly failing at being an actual shelter” is kinda a cool idea. See, if the shelters had originally been designed as, say, points of actual evacuation, rather than points to evacuate TO (ie, if they were gathering places for an organized government evacuation rather than a shelter to hide in), I’d say they needed a carport of some kind. As it stands, though, I still think a building organized with one door on each side and eight windows spaced equidistant around its edges from the doors is a kind of dull design. It works, in a lot of ways, of course, and it’s technically functional (thus meeting the requirement of “technically a shelter but not actually a shelter”), but in my opinion doesn’t really reassure people very much that it’d be actually safe in the event of any disaster.
More accurately, it lacks “psychological security”, which is the purpose. They don’t have to be ACTUALLY defensible, or sheltering, they just have to LOOK that way to the average untrained person. So while they aren’t bunkers, they might well be designed with stronger metal doors, reinforced or barred windows, and maybe only two ways in rather than one in every cardinal direction.
Then again, one in every cardinal direction DOES smack of “governmental planning” in the sense that each building was actually just made directly off a template with no need to adjust to local conditions: build every one exactly the same, it’s cheaper that way, you only ever have to hire one guy to make one set of plans that then fit every location.
Wow I’m arguing with myself over here. Sorry.