|
CDDA Multiplayer platform?
|
|
10
|
573
|
January 10, 2016
|
|
Refitting clothing
|
|
2
|
1704
|
April 7, 2019
|
|
The Machine Editor and Electrical Systems
|
|
5
|
194
|
November 13, 2014
|
|
Pathing out Mutants and Mutating Wildlife Arcs
|
|
31
|
684
|
September 2, 2016
|
|
Earmuffs/Messages
|
|
8
|
119
|
May 26, 2013
|
|
Very long range aiming idea. (61+ tiles)
|
|
5
|
546
|
February 24, 2019
|
|
Less mixed-up lab rooms
|
|
0
|
229
|
October 3, 2017
|
|
Petition to modify trait "hoarder"
|
|
9
|
436
|
October 1, 2014
|
|
Bifocals
|
|
2
|
292
|
April 5, 2013
|
|
Too much focus on making large open spaces harder
|
|
1
|
153
|
May 23, 2013
|
|
Zombies Hate Cars
|
|
20
|
672
|
December 26, 2014
|
|
Sneaking
|
|
62
|
4661
|
November 26, 2017
|
|
Bases that run on the vehicle framework
|
|
29
|
2866
|
February 2, 2016
|
|
Weapon Mod changes
|
|
21
|
342
|
February 28, 2013
|
|
Scrap and rubble zombies
|
|
7
|
748
|
April 17, 2019
|
|
Mighty Weapons
|
|
61
|
903
|
January 31, 2014
|
|
Zoos, and better Wildlife
|
|
4
|
147
|
August 10, 2013
|
|
Chamber one round
|
|
2
|
216
|
September 8, 2016
|
|
[B]atch craft for turning logs into planks
|
|
5
|
1504
|
December 5, 2019
|
|
Drug labs
|
|
17
|
251
|
April 9, 2014
|
|
Radical Suggestion: Mutation and Playstyles
|
|
0
|
493
|
August 28, 2018
|
|
City Hall/Court Houses
|
|
7
|
244
|
June 9, 2016
|
|
Bandit/old guard 'checkpoints
|
|
3
|
200
|
June 7, 2016
|
|
"Secure Area" Designation
|
|
8
|
243
|
March 9, 2016
|
|
Suggestion: crippled Head not lethal
|
|
20
|
425
|
November 24, 2013
|
|
Being too big for vehicles should make sure you're IN vehicle
|
|
4
|
287
|
May 5, 2016
|
|
Pre-Generated (or Procedurally Generated) Destruction
|
|
7
|
242
|
January 31, 2016
|
|
Thoughts on progression
|
|
3
|
1297
|
December 8, 2018
|
|
Player-made NPC Graves
|
|
9
|
1854
|
November 4, 2018
|
|
Drag up/down stairs
|
|
3
|
239
|
November 1, 2015
|