For my own part, I want to suggest adding a variety of ants. Ive been over this before, but we have the standard ants with mundane properties now. They are seviceable, in that they are fodder and prolific and free food.
But as the apocolypse wears on I think I would like to see variations on the basic scheme take shape. Im proposing ant species, so that the 21 (!) default anthills per map don’t get old and stale and same-old.
Default Ants
Default ants are those in the game currently. They would see change, but largely rely upon their own physical traits to carry them through with numbers and armor and strength and et al.
-Default ants could gain specialized physical properties, such as jumping ants, and stronger bites and thicker natural armor
-Default ants presumably don’t waste time making fancy chemicals and powering fancy reactions so they can grow larger or be more populous.
-Default ants could experience the occassional radical mutation to help them, whereas the other species could be more streamlined.
-Default ants could keep company with non-ants in a ‘farming capacity’. Using these other species as food sources or harvesting their secretions or other symbiotic relationships.
Acidic ants
Its known that ants use chemicals and stings to attack in some cases. These ants carry these traits on in their larger forms, focusing on their alternative methods of damage to deal with foes.
-Acidic ants has the ability to use acid to attack. Most ants use short range attacks to do so, with some specializing in ranged combat.
-Acidic ants use a vemon to weaken their foe with stings.
-Acidic ants hunt individually and in small groups, with less foraging and more widespread predatory behaviors
-Acidic ants have to evolve from their old giant forms into this new threatening form.
-Acidic ants have a high metabolism, and thus are not as densely packed.
-Intolerant of outsiders in general whether an invader or a non-acidic-ant
Kwama
Because I want them. Kwama are a species of ants found in the Elder Scrolls series. They are exotic ants in Morrowwind, clunky and maggot-headed. They use stun-tactics and are more peaceful than other ants.
-Kwama feature smaller foragers who raise screeches to attract their soldiers to a site and stun prey.
-Kwama lack the large mandibles that other ants have. They instead use their clumsy digits and a hornlike protuberance to attack
-Kwama can hear
-Kwama soldiers are fast, and a small percentage of them can use electric attacks to paralyze a target at the detriment of nearby allies