Why is it that I can’t hook up a solar panel to a fridge in my base, but I can have a 9,000 lbs war rig with power generation, water gathering and purification, tons of storage, lights, welding rigs, etc?
The vehicle system is not broken. It’s good at what it does - modular vehicles that require upkeep and careful maintenance.
It balances itself out, you CAN drive a mobile base, but you run the risk of crashing, running out of fuel, or getting lost.
Bases wouldn’t have the danger of crashing, or attracting a horde, or getting lost (unless if you forget where it is on the map)
Seems good, right? Well no. Bases do not support any form of power at all. I understand that the electric grid is fried, but you can still generate your own power, correct?
I find it a bit silly that we have a working system that could easily be converted to also work for bases. I’ll stop beating around the bush and get to the point - let’s make houses work on the vehicle framework.
The default houses (as in, the ones that generate on mapgen) could be transferred to a modified vehicle system that explicitly handles bases. Old saves would, unfortunately, not work. However, it’s all for the best if it means bases are finally fleshed out.
It is very silly that I have to build a “vehicle” (1 frame 1 light 1 solar panel) just to get a lamp in my base, or build a “fridge” (1 frame 1 minifridge 1 solar panel), or - well, you get the point. So why not streamline it a little?